As the developer of the FSR 3 and DLSS for Unity assets I'm very excited about the 3.1 updates! Because 2.2 -> 3.0 was a bit of a let down on the upscaling part...
This one is huge "These GIF examples were taken from video captures of Ratchet & Clank: Rift Apart running at 1080p using AMD FSR 2.2/3.1 Performance mode"
If thats the case the quality level setting will be really good.
I guess you can't just update the dlls in the game folders manually? I've been doing that for DLSS already. Haven't looked into doing this for FSR as well.
Often doesn't exist in DLL form or crashes when replacing them.
But it's also overrated with DLSS these days, with its development having somewhat ceased and you can just force any preset via NVAPI with 3.1.11 onward DLLs (means everything but preset C is crap and it still looks like in 2.3.9 DLL from Jan 2022 minus DLSS sharpen...).
Question also is if wrapping FSR 2/3 to 3.1 in older games will have any positive effect on quality at all, or if it wouldn't be optimal due to various reasons anyway...
But it's also overrated with DLSS these days, with its development having somewhat ceased and you can just force any preset via NVAPI with 3.1.11 onward
Yeah. If this applies to general pixelation issues of FSR, then also animated 2D textures on water surfaces etc. should look much better than before.
And also sounds like they intend to improve thin line pixel clamping in still scenes to reduce flicker. This combined almost sounds like too good to be true, but then again they are already showing some results (but why as super compressed gif...).
Yeah. If this applies to general pixelation issues of FSR, then also animated 2D textures on water surfaces etc. should look much better than before.
And also sounds like they intend to improve thin line pixel clamping in still scenes to reduce flicker. This combined almost sounds like too good to be true, but then again they are already showing some results (but why as super compressed gif...).
my worry is if you look at the two gifs i posted, the AFTER one looks like the graphics settings are higher. More crowd density, and more foliage at the bottom too. Not saying they altered settings as it could be just a different camera angle which is most likely as they would get slammed if FSR3.1 arrives and is clearly bad.
my worry is if you look at the two gifs i posted, the AFTER one looks like the graphics settings are higher. More crowd density, and more foliage at the bottom too. Not saying they altered settings as it could be just a different camera angle which is most likely as they would get slammed if FSR3.1 arrives and is clearly bad.
Would a graphics graphics settings even effect the upscaling tech and how it performs? Probably not.
my worry is if you look at the two gifs i posted, the AFTER one looks like the graphics settings are higher. More crowd density, and more foliage at the bottom too. Not saying they altered settings as it could be just a different camera angle which is most likely as they would get slammed if FSR3.1 arrives and is clearly bad.
That makes no difference. What matters is the revolving machine and how FSR3.1 maintains clarity with movement.
I am however more worried about the number of games getting this... the list is still very, very thin.