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Guru3D.com » News » Zelda OOT: Dark Young Link DX12 demo

Zelda OOT: Dark Young Link DX12 demo

by Hilbert Hagedoorn on: 09/17/2015 08:53 AM | source: | 8 comment(s)
Zelda OOT: Dark Young Link DX12 demo

CryZENx has released a new DX12 Tech Demo which is based on Unreal Engine 4.9, and combines CryZENx's Zelda project with the Infinite Blade assets that Epic Games released recently.

In addition, CryZENx has added a DoF filter to it (it would be awesome if there was a button toggle on/off this effect). 

You can download this demo here.
 







« Nvidia drops Samsung and uses TSMC for Pascal · Zelda OOT: Dark Young Link DX12 demo · Need For Speed - No Current Plans For Paid DLCs »

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CK the Greek
Senior Member



Posts: 1303
Joined: 2014-09-29

#5159887 Posted on: 09/17/2015 10:38 AM
Hm, nothing "wow" about it,DOF is extreme and no reason for even a demo and I assume the light effect from his red eyes have to be a bug..(?) if not it's not good. Anyway it's just a demo, a non-impressive one.

mR Yellow
Senior Member



Posts: 1935
Joined: 2005-02-02

#5159893 Posted on: 09/17/2015 10:57 AM
Agree, would be cool if it had a benchmark feature.

Bogeyx
Member



Posts: 70
Joined: 2013-12-03

#5159904 Posted on: 09/17/2015 11:16 AM
My Results: (With 62 fps, because it locks there.)
DX11: CPU 22% GPU 55% usage.
DX12: CPU 15% GPU 54% usage.

Not that bad, considering ue4.9 is the first version with a DX12 beta

edilsonj
Member



Posts: 54
Joined: 2012-03-06

#5159942 Posted on: 09/17/2015 01:11 PM
Not a good demo for DX12's power, I guess. Unreal Engine have an agreement with nVidia and will not use the most useful DX12's feature: async shader. Well... not for while.

Curious about what will be the first game made for DX12 to be released and how async shader will hit my GTX.

Herem
Member



Posts: 88
Joined: 2014-01-30

#5159943 Posted on: 09/17/2015 01:12 PM
They need to stop the constant shimmering of the out of focus objects. It makes it look like everything in the distance is viewed through heat haze.

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