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Guru3D.com » News » Star Citizen's Latest Ship has 100,000 Polygons

Star Citizen's Latest Ship has 100,000 Polygons

by Hilbert Hagedoorn on: 08/25/2014 08:57 AM | source: | 26 comment(s)

Cloud Imperium Games Technical Designer and resident CryEngine expert Dan Tracy explains the technology behind the stunning Origin M-50, which is the latest ship released for the game and an agile racer. Tracy revealed that the M-50's incredibly realistic details are displayed thanks to twelve 4096 x 4096 textures layered on top of each other, while the model is made by 100,000 polygons. Further details are provided by normal maps which are also 4096 in resolution. 







« AMD Never Settle: Space Edition Bundle · Star Citizen's Latest Ship has 100,000 Polygons · Breaking Bad Cabin Environment Recreated In UE4 »

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brutlern
Senior Member



Posts: 295
Joined: 2011-02-09

#4899130 Posted on: 08/25/2014 09:20 AM
that looks sweet but... how about adding some anti-aliasing there mate? Those jaggies look like stairs on that big screen.

Tat3
Senior Member



Posts: 11842
Joined: 2006-11-30

#4899135 Posted on: 08/25/2014 09:47 AM
For what purpose is that ship made for ? If it's just space stuff, why bother making it look aerodynamic ?

ScoobyDooby
Senior Member



Posts: 7113
Joined: 2004-10-01

#4899138 Posted on: 08/25/2014 09:52 AM
The m50 is meant for racing.. within the PU there will be race leagues , and these ships are to accommodate this part of the game.

darkshadow5k5
Senior Member



Posts: 257
Joined: 2005-07-03

#4899140 Posted on: 08/25/2014 10:16 AM
For what purpose is that ship made for ? If it's just space stuff, why bother making it look aerodynamic ?


Star citizen isn't just space, the ships need to be capable of atmospheric flight

Tat3
Senior Member



Posts: 11842
Joined: 2006-11-30

#4899141 Posted on: 08/25/2014 10:20 AM
Ok. Sounds good then. :)

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