Killing Floor 2 Launches on November 18th
Tripwire Interactive sends word that their co-op sci-fi horror FPS game, KILLING FLOOR 2, will be officially launching globally on November 18th. Below the fold we have some screenshots.
Killing Floor 2 places the gamer into continental Europe, about one month after the original Killing Floor trials. Now the outbreak caused by Horzine Biotech’s failed experiment has gained relentless momentum, essentially paralyzing the European Union — with all being methodically obliterated: communications, governments, and military forces alike, it is now up to a group of civilians, who have not yet given up hope to combat the outbreak and establish privately funded operation bases across Europe.
New elements to Killing Floor 2 are an enhanced level of carnage, with the visceral gore ramped up though a proprietary, high powered persistent blood system. As well as terrifying Zeds – novel enemies and fan favorites return with expanded and smarter artificial intelligence. Six player co-op or solo play is available, together with a unique blend of weaponry. An expanded perk system – with perks from the original game having been reimagined, and further brutal melee combat – reinventing the melee combat completely, make for a blood-splattered gaming experience.
Features
- Visceral Gore – Killing Floor 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. But they need to watch out! If caught, enemies will rip them, and their entire party limb from limb.
- Six player co-op or solo play— A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone.
- Terrifying Zeds – New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player’s party and pushing the challenge level and fear factor to new levels.
- Unique Blend Of Weaponry – From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall “Mad Scientist” weapons,Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer.
- Expanded Perk System – Perks from the original game have been reimagined with more added to the fold. All perks now progress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding milestones.
- Brutal Melee Combat – Killing Floor 2 reinvents melee combat completely. Players no
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Senior Member
Posts: 6070
Joined: 2011-01-02
Was playing KF1 and playing KF2 since early access. I have fo admit KF2 got a lot more dynamic. Aiming and taking down zeds in KF2 is harder. Game overall is challenging and requires lots of cooperation to win.
KF2 probably gonna have free weekend during launch. I highly recommend to try it out if you into coop FPS.
Senior Member
Posts: 10111
Joined: 2003-03-25
KF2 feels pretty solid at the moment, with the opt in beta (which plays fine imo) you have access to the new SWAT perk and a pretty good new map, the last major update gave us the long awaited Sharpshooter perk and two new maps. There were a lot of balancing changes recently which improved things also. It's a good time to pick the game up if you don't own it yet.
Currently the game includes the following:
1. Nine Perks with different play-styles and weapon sets, 25 levels each.
2. Twelve maps (more can be acquired) which are officially endorsed.
3. Multiple un-lockable (or purchasable) skins for weapons and avatars.
4. Twelve playable characters.
The above assumes the opt in beta is taken, if not you can discount one perk and one map. I don't see any reason not to opt in, but if that's not your thing it looks like it'll be going live soon anyway. As a note to the purchasable skins comment, there are currently micro-transactions within the game, but they're purely cosmetic.
Senior Member
Posts: 2991
Joined: 2005-09-27
havent played this since the first early access release. had a blast playing commando, but at that point there wasnt enough content (or proper balance for that matter), & as such it grew stale. ill have to revisit it upon release in order to try out the full game
even in initial early access the game was pretty polished, with few bugs to be found. im fairly optimistic about this...i feel like i almost got my moneys worth already