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Control E3 2019 trailer - NVIDIA showcases RayTracing effects
NVIDIA has released a new E3 2019 trailer for Remedy’s upcoming supernatural game, Control, showcasing its real-time ray tracing effects. Control is powered by the Northlight Engine and Remedy will be using real-time ray tracing for reflections, contact shadows, diffuse global illumination and transparent reflections. Control targets an August 27th release on the PC.
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reix2x
Senior Member
Posts: 518
Joined: 2010-01-20
Senior Member
Posts: 518
Joined: 2010-01-20
#5680183 Posted on: 06/13/2019 04:50 AM
All the Nvidia demos of realtime raytracing are using just too glossy materials.. The best demo I have seen are the Unreal ones. In this demo you can see very easily how they did a poor material job in the rasterized materials on propose
All the Nvidia demos of realtime raytracing are using just too glossy materials.. The best demo I have seen are the Unreal ones. In this demo you can see very easily how they did a poor material job in the rasterized materials on propose
Fox2232
Senior Member
Posts: 11809
Joined: 2012-07-20
Senior Member
Posts: 11809
Joined: 2012-07-20
#5680199 Posted on: 06/13/2019 06:56 AM
Gameplay looked good. But that DX-R/RTX comparison was off putting. Game developer who goes for DX-R level of quality reflections and dares to compare it to Cube-maps in 2019 can just close their business.
Because If I buy this game, those cube-maps are what I'll be getting for my money.
(Best they shown outside DX-R was badly done SSR on floor.)
Then I saw that they have DX-R based GI which absence is not that big deal on most places as they had quite OK shadows. (except those places where they had none)
RTX or not I think this game looks pretty cool - I like the concept.. kind or reminds me of the first Prey with all the weird trippy stuff going on.
Gameplay looked good. But that DX-R/RTX comparison was off putting. Game developer who goes for DX-R level of quality reflections and dares to compare it to Cube-maps in 2019 can just close their business.
Because If I buy this game, those cube-maps are what I'll be getting for my money.
(Best they shown outside DX-R was badly done SSR on floor.)
Then I saw that they have DX-R based GI which absence is not that big deal on most places as they had quite OK shadows. (except those places where they had none)
Grumpymangrumbling2019
Member
Posts: 63
Joined: 2019-05-24
Member
Posts: 63
Joined: 2019-05-24
#5680201 Posted on: 06/13/2019 07:10 AM
blocking reflections that can be done in traditional methods to pretend the only way is using ray tracing is misleading and close to false advertising.
blocking reflections that can be done in traditional methods to pretend the only way is using ray tracing is misleading and close to false advertising.
Undying
Senior Member
Posts: 18530
Joined: 2008-08-28
Senior Member
Posts: 18530
Joined: 2008-08-28
#5680202 Posted on: 06/13/2019 07:12 AM
Quantum Break was really heavy to run. When it came out it was a gpu killer, this one using the same engine and rtx on top of it.
Quantum Break was really heavy to run. When it came out it was a gpu killer, this one using the same engine and rtx on top of it.
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Senior Member
Posts: 13735
Joined: 2004-05-16
RTX or not I think this game looks pretty cool - I like the concept.. kind or reminds me of the first Prey with all the weird trippy stuff going on.