Game Frametime Analysis Radeon RX 6700 XT
Game Frametime Analysis
The charts below show you graphics anomalies like stutters and glitches in a plotted chart: frame time and pacing measurements.
Frame time in milliseconds |
FPS |
8.3 | 120 |
15 | 66 |
20 | 50 |
25 | 40 |
30 | 33 |
50 | 20 |
70 | 14 |
- FPS mostly measures performance, the number of frames rendered per passing second.
- Frametime AKA Frame Experience recordings mostly measure and expose anomalies - here, we look at how long it takes to render one frame. Measure that chronologically, and you can see anomalies like peaks and dips in a plotted chart, indicating something could be off.
We have a detailed article (read here) on the methodology behind it all. Basically, the time it takes to render one frame can be monitored and tagged with a number; this is latency. One frame can take, say, 17 ms. Higher latency can indicate a slow framerate, and weird latency spikes indicate a stutter, jitter, twitches; basically, anomalies that are visible on your monitor. These measurements show anomalies like small glitches and stutters that you can sometimes (and please do read that well, sometimes) see on screen. Below I'd like to run through a couple of titles with you. Bear in mind that Average FPS often matters more than frame time measurements.
Please understand that a lower frame time is a higher FPS, so for these charts, lower = better. Huge spikes would be stutters, thick lines would be bad frame pacing, and the graduate streamlining is framerate variation. As you might have observed, we're experimenting a bit with our charts and methodology. Below the game at Ultra HD, with image quality settings as used throughout this review. Tested at ultra quality settings:
Our processor used is the Ryzen 9 5950X (16c/32t ZEN3). We'll opt WQHD as monitor resolution (2560x1440), that way we're balancing CPU and GPU bottlenecks the best.
Radeon RX 6700 XT
Please note that:
- GREEN - Resize BAR ON
- Orange - Resize BAR OFF
Above Cyberpunk 2077 You can see a tiny performance effect in the frametime plot.
Cyberpunk 2077: the slight FPS increase is backed by the FPS plot.
Above F1 2020; we see more or less the same performance, a marginal increase with reSize BAR enabled.
The FPS plot shows a slight marginal increase with reSize BAR enabled at best.
Above Hitman III; more or less the same behaviour.
Above Hitman III; a marginal increase FPS only.
Above Watch Dogs: Legion. 100% the same frametimes.
Above Watch Dogs: Legion. 100% the same performance in FPS.
Above: Tomb Raider - a marginal increase for resize BAR enabled. And yes, we had a visual single stutter :)
Above: Tomb Raider - Yes you can observe the increase in this FPS plot as well.
Above Assassin's Creed Valhalla, the one title that benefits from rBAR significantly
Above Assassin's Creed Valhalla FPS plot. But let's move to an NVIDIA GeForce RTX card, next page, please.