GeForce GTX 680 3-way SLI review
Posted by Hilbert Hagedoorn on: 03/27/2012 01:00 PM [ 0 comment(s) ]
DX11: Crysis 2 - High Res Textures
Crysis 2 then. With the recent DirectX 11 patch and that High Resolution Texture pack (download) we all know one thing, Crysis has become the best looking game to date. DirectX 11 hardware tessellation is the headline feature, but the Ultra Upgrade also introduces soft shadows with variable penumbra, improved water rendering, and particle motion blur and shadowing. Having been originally omitted from CryEngine 3, Parallax Occlusion Mapping has been reintroduced, as has full-resolution High Dynamic Range motion blur, making the games use of camera panning more detailed and defined. To improve performance further, hardware-based Occlusion Culling has been implemented, resulting in performance improvements from objects and scenery out of view not being rendered.
The test run applied is stringent, harsh and really only suited for high-end DX 11 class graphics cards of 2011 and 2012.
Crysis 2; we apply everything. Image quality settings:
- DirectX 11
- High Resolution Texture Pack
- Ultra Quality settings
- 4x AA
- Level: Times Square (2 minute custom time demo)
For Crysis 2 I do not have the 7950 Crossfire results available, we had issues at the time running the benchmark. I did track down the 7970 CFX x2 results though, so that will be a good indicator to compare with 2-way SLI a little.
Crysis 2 is highly GPU dependant, and that makes it scale really good. At that generic and most used 1920x1200 monitor resolution however, not so much:
And here's a comparative chart, though 2560x1600 scales like a beast, the results at 1920x1200 are... meh. Now you'd think that would be CPU limitation but:
There, the platform difference does give it a tiny bit of a boost, albeit very little.
In this article we review the Gigabyte GeForce GTX 650 Ti Boost OC WindForce 2X with that OC for a factory tweak and the Windforce indicating a silent yet powerful two fan cooling solution. The product is customized with a new PCB, cooling and a few tweaks, it has 2GB of memory with both that memory and the core base-clock slightly overclocked. An tasty product at an interesting price in the lower segment of the mainstream market.
ASUS GeForce GTX 670 DirectCU Mini review
In this article we review the ASUS GeForce GTX 670 DirectCU Mini edition, a compact performance graphics card designed primarily for small form factor PCs with mini ITX motherboards. The dual-slot card measures just 17cm and features the NVIDIA GTX 670 GPU. ASUS has re-engineered the DirectCU cooler to fit small form factor cases. While shorter, it introduces a copper vapor chamber placed directly on top of the GPU for faster heat spreading and dispersal with 20% lower temperatures than reference GTX 670.
MSI GeForce GTX 650 Ti BOOST OC review
In this article we review the MSI GeForce GTX 650 Ti BOOST OC edition review with that OC for a factory tweak. The product is customized with a new PCB, cooling and a few tweaks, it has 2GB of memory with both that memory and the core base-clock slightly overclocked. Overall an interesting product at an interesting price in the lower segment of the mainstream market.
EVGA GeForce GTX 650 Ti Boost SC edition review
In this article we review the EVGA GeForce GTX 650 Ti Boost SC edition review with that SC for superclocked. The product is fairly reference looking but does come with EVGA's own styled cooler, it has 2GB of memory with both that memory and the core baseclock slightly overclocked quite significant.