ReShade 4.5.2 Has been released

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ReShade is an advanced, fully generic post-processing injector for games and video software developed by crosire (yes that is written correct). Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more.



ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen. This includes an in-game code editor, texture preview, many changes to variable editing to make it more accessible and lots of new styling options to customize the UI to your likings.

Changelog 4.5.2

  • Added "Ctrl + H" replace support to code editor
  • Added option to save screenshot with user interface visible
  • Fixed hooking in Alan Wake
  • Fixed inverted shaders and artifacts in OpenGL games (happens because of a driver bug, so had to disable use of SPIR-V there again)
  • Fixed missing OpenGL depth buffer copy in Dolphin
  • Fixed current OpenGL context getting lost when a different one is deleted but not current (WineD3D now works with ReShade)
  • Fixed OpenGL depth buffer detection for when pixel format does not contain depth
  • Fixed multiple ReShade instances in the same process interfering with each other by forcing a single instance
    ReShade will now exit immediately if another instance was found in the same process already.
  • Fixed crash when pressing "Shift + Tab" in code editor with an empty line selected
  • Fixed crash when searching backwards in code editor with the cursor at the end of a line
  • Fixed uniform offset calculation for matrices in SPIR-V code generation
 


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