Windows 11 2H22 brings game improvements running on DirectX 10 and 11 / DirectStorage Compatible

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who cares about DX10-DX11 on 2022?
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PanosXidis:

who cares about DX10-DX11 on 2022?
Just a wild guess, people that play video games.... Ohh hey I play video games... huh, what a coincidence.
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KissSh0t:

Just a wild guess, people that play video games.... Ohh hey I play video games... huh, what a coincidence.
on 2022+ all games is DX12 so no point
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It's nice that Auto-HDR will now also be supported on DX11 games. I find this feature a lot better than the game developers' native hdr feature. If you turn on auto hdr and then when in a game turn off the native hdr, auto hdr will kick in provided the game is being supported. Usually, a lot of Dx12 games can do this already, but it's nice to see that DX11 games also get this now. Oh, and yes you have to run the game at least once before auto-hdr kicks in. Hopefully, titles such as Elden Ring will now be able to be supported. Will this update finally allow HDR calibration? If so, then we can simply just use auto hdr and let windows use our calibrated values/profiles instead of messing with the game's settings...
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PanosXidis:

on 2022+ all games is DX12 so no point
I myself don't play only new video games, also not all new video games use the DirectX 12 API.
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PanosXidis:

on 2022+ all games is DX12 so no point
Have you heard of the fact that ppl have "older" games they still like to play?. lol, maybe enjoy some coffee after getting up, before posting.
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fry178:

Have you heard of the fact that ppl have "older" games they still like to play?. lol, maybe enjoy some coffee after getting up, before posting.
Not even that, except for AAA games, most new games don't even support DX12.
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EngEd:

It's nice that Auto-HDR will now also be supported on DX11 games. I find this feature a lot better than the game developers' native hdr feature. If you turn on auto hdr and then when in a game turn off the native hdr, auto hdr will kick in provided the game is being supported. Usually, a lot of Dx12 games can do this already, but it's nice to see that DX11 games also get this now. Oh, and yes you have to run the game at least once before auto-hdr kicks in. Hopefully, titles such as Elden Ring will now be able to be supported. Will this update finally allow HDR calibration? If so, then we can simply just use auto hdr and let windows use our calibrated values/profiles instead of messing with the game's settings...
im waiting for this .. i hope its release soon
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PanosXidis:

on 2022+ all games is DX12 so no point
This is just false.
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PanosXidis:

who cares about DX10-DX11 on 2022?
Still plenty of games being release that use DX11. And in UE4 games, forcing DX11 it's still one of the best ways to reduce shader compilation stutters.
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PanosXidis:

on 2022+ all games is DX12 so no point
you know there had been games before the year 2022 started ?
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cucaulay malkin:

you know there had been games before the year 2022 started ?
offcourse
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PanosXidis:

who cares about DX10-DX11 on 2022?
Me
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Espionage724:

Let's be real, name one DX10 game anyone actually plays today 😛
Let's be real, DX10 was a flop. Few games used it, as most devs preferred to use DX9.0c, and later, DX11.
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PanosXidis:

on 2022+ all games is DX12 so no point
God of War, among other titles released this year, uses DX11
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Espionage724:

Let's be real, name one DX10 game anyone actually plays today 😛
I see that games like e.g. Fap Queen 2 and Agent of Love are DX10 exclusive even though has been released in 2019.
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Brings bullshit improvement !!!
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PanosXidis:

who cares about DX10-DX11 on 2022?
The most Reddit comment ever.
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microsoft is talking about windowed mode presentation (Presentation Optimizations). This feature makes such games incompatible with Bltbit capture.