Valve Replaces Greenlight Program with Steam Direct
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waltc3
Valve really needs to get rid of the dross--get rid of the kids living at home with fantastical dreams of making a AAA game from their allowance money and retiring with riches untold...;) A $5000 up-front fee is completely reasonable for a serious, semi-professional endeavor--and Valve will even refund that later on. It's still a very cheap price for someone's amateur software getting International exposure through Steam, imo. I've seen lots of people complain about the price (which Valve hasn't set yet--$5k was the upper end they mentioned), but I suspect that most of this howling comes from the very people Steam needs to turn down in order to come up with something nice to attract business. Green light is a big red light for me, atm. It reminds me of the state of x86 PC gaming software (contrasted with the Amiga environment) in the early 80's and 90's...a barrel full of pure junk...;) Ugh.
CalculuS
This is good, greenlight was like a huge sewer filter. Problem was it just isn't very good at filtering sh*t.
Aura89
Loobyluggs
Good.
Mateja
drac
Sounds reasonable, an excellent step forward, nice one Valve. The system has been crap for too loooong.
JonasBeckman
The user reviews and the refund feature do work pretty well (Even if Steam will warn about over-using said refund feature.) though I wouldn't mind a higher fee either, currently I think it's 100$ for greenlight entry and 1000$ for this and skipping the queue seems OK to me, perhaps even higher.
Valve takes around 30% from what I've read so for a 10$ game that's like what, 130 sold copies or so to recoup which for a serious effort selling at least a hundred copies seems like it would be doable even if indie games might not be able to match "AAA" publishers in terms of marketing and such.
Then again the reviews even if you have several early ones that are just a line or two with little to no info at all also works reasonably well to alert the user to the quality of a game shortly after it's release as does the community forums for said game even if there might be some random arguing and other stuff there as well. 🙂
EDIT: Something like a Unity Engine license is more expensive still if I remember it right, UE4 and Cry-Engine revamped their methods a bit though and then there's alternatives for VN type games or RPG maker games which I'm not too sure what the cost for those are for making a licensed software for general release.
(Unity was like 5000$ I think I remember reading but that was a while ago so the competition with other engines might have changed things a bit but UE4 isn't used nearly as often and Cry-Engine is used even less.)
EDIT: The amount of new releases daily does make things a bit difficult as well, during the busier periods in 2016 there were some 60+ new listings on the front page throughout a single day and that's without also listing DLC but 2016 saw a record high growth in general so maybe things will be a bit calmer in 2017 or perhaps it'll grow even more, hard to say.
(Even with extensions and Steam revamping the store page the sheer amount of releases daily makes browsing through it a bit difficult.)
WareTernal
gUNN1993
Alessio1989
This is not going to stop shìt-titles.
There are tons of indie and free small games (free != free-to-play scams) that are better than tons of crap-'AAA' games.
This is going only against the firsts and third party mods making a big favour for big companies. This also is only going to make a BIG favour to MS Store...
Loobyluggs
Chiming:
Reputation is important and ones digital life is traceable, especially for creativity.
If someone wants my money and I haven't heard of them before, I will begin looking at them and their staff. Do they have an Artstation account or similar? What work have their staff done in the past?
There is an enormous potential out there and amazingly talented people, but if anyone can submit their junk wares to peddle, it became a problem in less than 24 hours.
Some people do not seem to learn though, or even be interested in the reputation of the people they are giving money to. A very good example of this is Chris Roberts, who did have a certain amount of industry clout, but those which gave him money for the Kickstarter project that shall not be named didn't research Chris Roberts and what his reputation was. If they did, they would not have given him any money.
How to get reputation is easy, but so was hiding behind the biggest online platform and attempting to blend in with the likes of Ubisoft.
No more...
IF you want to develop a game on your own:- write a business plan, go to a bank, get a loan and make it happen.
IF you are not willing to do that, then WE are not willing to pay you any attention.
END. OF.
Mda400
Aura89
XP-200
Gamer's really do need stop top buying ****. lol
The Laughing Ma