Unreal Engine 4 'Infiltrator' Demo
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Chillin
Chillin
http://images.hardwarecanucks.com/image//skymtl/CPU/FX-6300-FX-4300/FX-6300-FX-4300-63.jpg
http://images.hardwarecanucks.com/image//skymtl/CPU/FX-6300-FX-4300/FX-6300-FX-4300-67.jpg
http://images.hardwarecanucks.com/image//skymtl/CPU/FX-6300-FX-4300/FX-6300-FX-4300-69.jpg
http://images.hardwarecanucks.com/image//skymtl/CPU/FX-6300-FX-4300/FX-6300-FX-4300-71.jpg
http://media.bestofmicro.com/O/M/375430/original/Crysis3-CPU.png
http://media.bestofmicro.com/F/E/371210/original/Skyrim.png
http://media.bestofmicro.com/F/H/371213/original/StarCraft2.png
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The problem is the console ports up till now have nearly always been like this:
http://media.bestofmicro.com/F/5/371201/original/DiRT.png
But that's 100% a problem of the game itself not being properly coded by the devs. The games that are properly coded end up looking like the one's I quoted.
And now keep in mind that Jaguar is far weaker than all of the CPU's quoted on the list, even 8 cores of them wouldn't come close to many of them.
Again, I want to know where this myth that the CPU doesn't matter at high resolutions and graphic levels came from. It's been debunked so many times, it's almost criminal to keep repeating it.
Here's a bunch at 1080p (the same resolution this console is targeted at):
-Tj-
Angushades
Chillin. Right on the ball. 🙂. I'm all for a better video games as i see them as art but i can;t stand them crippled on a console and i don't like how i pay the same price for it not working as it should on a PC with all its great hardware.
IE not dedicated servers.
Chillin
http://www.3dcenter.org/dateien/abbildungen/AMD-Jaguar-vs-Bobcat.jpg
An E-350 gets 2,251 in Cinebench MT, an i7-3770k gets 25,703. So even if I go completely crazy and say Jaguar will be 50% faster than the E-350 and that it will have four times the cores, that only reaches 13,200; or less than half the speed of an i7-3770k.
And that's if I went completely nuts in estimating the improvements from Bobcat to Jaguar, a more realistic look is perhaps 15% per core, with double the cores for Jaguar vs. Bobcat.
Anand went through some math on his Twitter, basically the new CPU in the PS4 might be only slightly faster than the one in the xBox360 per thread!
https://twitter.com/Fire0cean/status/304453492741898240
http://www.anandtech.com/show/6770/sony-announces-playstation-4-pc-hardware-inside
I don't think you understand what Jaguar is or who it's targeting. Let me put this into a better perspective.
-Tj-
As far as i know it will be 8 core not 4 like on that slide.. Also what's with this AMD PS4 bashing?
The thing will have enough power for next-gen engine games like U4E, Luminous, etc.
Chillin
FULMTL
I hope next gen at least uses 4xAF.
boodikon
http://www.youtube.com/watch?v=mFgVR2Ke0XY&feature=youtube_gdata_player
Pc and ps4 comparison.
Loobyluggs
I'd be interested in learning how much of that was done in post production, I noticed some (minor) lens effects, like chromatic aberration and glints.
The recent BF4 video had a lot of this, but believe that's just 'style' and not post production. For some reason, even though BF3 and soon BF4 are first person perspective, we still have lens effects, as if the person playing is a Borg drone and not, y'know, human.
As this demo was cinematic, it's okay to have lens effects. I just want to know how much of this was 'in game' and not 'in After Effects/nuke'.
-Tj-
Loobyluggs
(.)(.)
Denial
-Tj-
That Elemental on PS4 was apparently running with Havok hw physics, that last part where its missing on PC version.
http://www.youtube.com/watch?v=uNRYaKE87X8