Unreal Engine 4 - (2018) Realistic Looking Characters
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schmidtbag
So - is this with or without RTX? Because if this is without, it really goes to show how much that technology is over-hyped and unnecessary.
Denial
Reddoguk
10 more years and we'll have true photo realistic games.
jorimt
^ To be fair, we all said that same thing 10 years ago, and yet here we are saying it again.
I'm guessing for actual affordable, mainstream, fully real-time "photo-realistic" graphics (and that's focusing solely on traditional 3D gaming on a 2D screen; barring whatever changes VR or yet to be known technology does or doesn't bring), we're probably looking at closer to 20-25 years.
Time has the final say though, so until then...
H83
The skin continues to be too perfect and too shiny so i think there´s still a long way before we reach photo-realistic" graphics...
Stormyandcold
Crazy Serb
-Tj-
Looks good. And still waiting... -_-
schmidtbag
Denial
schmidtbag
Denial
schmidtbag
@Denial
Before I point out the potential flaws in some of the things you said, I guess I need something cleared up before I look like [more of?] an idiot:
I got the impression that the raytracing system in DX12 depended on RTX, where developers have to go out of their way to intentionally implement RTX. The way you phrase a lot of what you said suggests RTX instead complements DX12, and functions automatically wherever it is available.
In other words, you still get the benefits of DX12's raytracing regardless of whether you have RTX or not, but if you do have it, you get a performance boost due to the hardware-specific optimization; RTX is not something devs have to intentionally opt into. Is this a correct assessment? If so, then I have no problem at all with RTX or its proprietary nature (and in turn, I see no flaws in what you said).
Denial
schmidtbag
Stormyandcold
At some point, there's going to be a film related game released that will boldly declare that it's using the same effects as used in the actual movie.