Unreal (1998) Intro recreated in Unreal Engine 4

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Comparatively, as in if you take in consideration what we had then, and what we have now. That visuals were holy **** ballz and to have 3DfX Voodoo2 SLI was an insane experience. Now compared to other graphics these days, the UE4 video looks really underwhelming (and I'm sure it can do more).
Considering how basic the source material is, I think it looks great. I would take a remastered version with ue4 gfx over the original anyday.
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I played the original Unreal with a Matrox M3D 3D accelerator card. An amazing experience at that time. And I agree, UE4 can do better.
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I actually prefer the older one. Gives it more personality. New one looks too real and takes away from the gaming experience of "taking you away"
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To be fair it is like some random guy recreating it. He's probably learning or something.
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new ut is already out as alpha...
Not quite, it's still "pre"-alpha. Pretty good so far, at least.
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I played the original game on an ATI Rage Fury 32mb card and a Pentium III CPU. The game was patched to allow D3D and OpenGL. OGL looked and played the best. I never had 3DFX or knew what Glide was back then. The game was great in OGL. I have it now on Steam.
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I played the original game on an ATI Rage Fury 32mb card and a Pentium III CPU. The game was patched to allow D3D and OpenGL. OGL looked and played the best. I never had 3DFX or knew what Glide was back then. The game was great in OGL. I have it now on Steam.
if you own that system still, dont try to switch out the rage fury and put a rx480 in there to make a budget pc out of it 😉 on topic: did anybody play the infiltration mod for unreal here?
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Loved this game when it came out, notably because it seemed to take forever to complete, which sadly by todays standards means you'll just get to play the first level and you've completed it! I also have this as an original plus the expansion: Return To Na Pali which wasn't nearly as long but still fun to play. Also have the GOG version which plays just fine in 3dfx mode and with mouse sensitivity set to 2.5 i'm back in 1998!
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lol yeah the 90ies and early 2000s when games cost 20-30$ and lasted over 30 hours... where do you get this today... the duration aspect ... in fallout, okay... where else?
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lol yeah the 90ies and early 2000s when games cost 20-30$ and lasted over 30 hours... where do you get this today... the duration aspect ... in fallout, okay... where else?
any MMO any ARPG any MOBA most good RPG games racing sims flight sims online shooters sports games
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any MMO any ARPG any MOBA most good RPG games racing sims flight sims online shooters sports games
so after reading through this genrelist ... basically storyline FPS said goodbye in that matter. i still have a hope for BF1 SP to be atmospheric ... but lengthy, not so much... the sea full of CoD remakes and clones seems not really to get parted by anything. except some other repetitive stuff. money just seems to lie in the fast action...
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any MMO any ARPG any MOBA most good RPG games racing sims flight sims online shooters sports games
And they all, at least for the larger game developers, cost more then. Especially if you adjust for inflation. But yeah, games have declined markedly in the depth of content. It's like cut scenes instead of being integral to the story like in Wing Commander for example, they are a cheap way to gloss the lack. Old times Win 95... [youtube]kemivUKb4f4[/youtube]
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Now recreate the entire game :thumbup:
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Nah! Just get the 227i patch, Hires Textures and use OpenGL!
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How many times I ran that benchmark!
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Meh, it's pretty average and they haven't updated it in a while. Honestly Epic as a games studio is pretty terrible lately. Fornite & Paragon are both terrible games. Obviously engine wise they still rock.
Paragon got bit better now. But it is slowest 3rd person view moba there is. And it feels pretty boring at times. Fortnite I did not play, but it has potential. Problem is slow progression of project. - - - - To this demo. I used to kick up Unreal just for intro. This new intro is quite questionable. Textures are really not much better. Geometry improved a lot. Shadows are meh. Water looks worse. I remember mod for Deus Ex giving it shader code for bumpmapping and better shadows, lighting. This is at around same level. - - - - Back to UE4 - paragon. It uses object visibility culling which is fine. But it used to check visibility from eyes of your character, not from viewport. So, often object is invisible just because character does not have LoS. And EU4 still uses that old bad object LoD dithered transformation. There is not even dead-zone to prevent change as you move 1cm forward and backward.