Tom Clancy The Division - DX12 patch (benchmarks updated)
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Undying
eclap
Interesting. The best thing about The Division for me is the atmosphere. New York at Xmas, day/night cycle, skyscrapers and snow, Xmas decks, just love it. Pretty f*cked up too in places, if you pay attention to the story.
-Tj-
I've played it now for good 2-3hrs and its still there, but originally it was at least 2x more "intense".
Now its as if it has more compression and toned down lighting a bit - softer and lighter.. Its still ok though, but not perfect like it was originally.
eclap
-Tj-
Nothing more to add to that.
Only this, I might buy it now if I can go to Manhattan, atm I can't, someone said I need to buy to go there?
if its in separate dlc then I'll skip.
Agonist
War child
mrrulez911
The Divison 4k benchmark
I always play games @ 4k resolution, this time with the DX12 patch I tried running the benchmark of The Division. I came out at an average of 35 frames/sec. Despite everyone says a game is unable to play normally with this low fps, it still is. It's a long time ago I saw this E3 trailer, but imo there isn't such a big difference between the graphics in benchmark mode and the actual in-game graphics when you compare it to the original trailer. At least when you run the game in the 4k resolution. I also played it at my Xbox One and there is no doubt about it, it looked like running at an system that I build 4 years ago. When I've a screenshot of the settings and benchmark result's I'll post it here. 🙂
Undying
Dygaza
Turns out that HBAO+ doesn't work under DX12. So my gains are invalid as they had HBAO+. It uses some random method instead, but still shows HBAO+ in options.
I'm gonna run my tests again.
Dygaza
So I did new runs on my system with AO on Ultra instead of HBAO+.
DX11:
[spoiler]http://i1375.photobucket.com/albums/ag458/Dygaza/Division%20DX11-%20AO%20Ultra_zps0nhgzher.png[/spoiler]
DX12
[spoiler]http://i1375.photobucket.com/albums/ag458/Dygaza/Division%20DX12-%20AO%20Ultra_zpsbulgw87k.png[/spoiler]
Still getting nice boost.
eclap
http://www.guru3d.com/articles_pages/the_division_pc_graphics_performance_benchmark_review,6.html
Come again? Dygaza
So apparently PCSS shadows don't work either on DX12. So even more new runs:
DX11
[spoiler]http://i1375.photobucket.com/albums/ag458/Dygaza/Division%20DX11%20-%20AO%20Ultra-%20Shadows%20High_zpswdimwcys.png[/spoiler]
DX12
[spoiler]http://i1375.photobucket.com/albums/ag458/Dygaza/Division%20DX12%20-%20AO%20Ultra-%20Shadows%20High_zpsbsnfgfnc.png[/spoiler]
So final verdict on benchmark is +6fps.
Undying
eclap
Undying
eclap
Goiur
PrMinisterGR
eclap