Tom Clancy The Division - DX12 patch (benchmarks updated)
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eclap
kinggavin
kinggavin
Pyr0
because other software developers never patch their games 9 months after release do they? lol
I'm not defending ubisoft btw
Past games/releases have been a bit of a shambles, yes... But this thread is not about bashing Ubisoft in general OR their previous games.
Get over it
Denial
-Tj-
Yes they ran "ok" because we complained, now you all act like UBI is a saint lol
And still they downgraded TheDevision a bit from initial release demos. Imo if dx12 brights boost why not enhance gfx back to where they were?
eclap
kinggavin
Denial
AsiJu
nizzen
Dx12 does not work with SLI, so epic fail with DX12...
AsiJu
IceVip
Corrupt^
DX12 in this game gives me +10 fps on average.
Visually it did get downgraded a bit but not as much as other titles and it's honestly more of an atmospheric downgrade rather then a pure visual one:
https://www.youtube.com/watch?v=xJgMl3BahWY
https://www.youtube.com/watch?v=Xc944viXPvo
Dygaza
Some benchmarks.
Fury X 1060/500MHz
I7-3770k @4.1GHz
Crimson 16.12.1
DX11 1080p @maxed
[spoiler]http://i1375.photobucket.com/albums/ag458/Dygaza/Division%20DX11-%20Fury%20X%201080p_zpsyb4qnqvx.png[/spoiler]
DX12 1080p @maxed
[spoiler]http://i1375.photobucket.com/albums/ag458/Dygaza/Division%20DX12-%20Fury%20X%201080p_zps5zxu0boq.png[/spoiler]
15fps uplift, quite decent.
Game crashed if I try fullscreen in dx12, so had to run both windowed.
kinggavin
-Tj-
I got 84fps @ max settings 1080p dx12, but actual gameplay @1440p is overkill.. Even 2300x1300 something can be too much and can have below 60fps drops under the bridge. lowering shadows to high didnt help much either..
https://s6.postimg.org/o9rkwc7rx/The_Division_2016_12_15_20_00_29_118.jpg
Ah well, and I thought I would DSR 2880x1620p :P
EDIT: in dx11 I get ~ 72fps, so a good 10fps boost for me as well 🤓
Redemption80
If it sold well, then it did not flop.
If a game flops it does not get more support, they cut their losses and move onto the next project.
People need to live in the reality and not what they want reality to look like.
As for DX12, not for me as MGPU support isn't there yet, but as we all know, it would be a shocker if MGPU was supported from the first patch.
eclap
Redemption80