The Witcher 3 HairWorks on AMD GPUs With Normal Performance

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they should fix it for nvidia users as well.. the fps drop is also high
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Using Tessellation x8 on a 280X makes the game perfectly playable now. 45 in outdoors and 30-35 FPS in towns using Hairworks on all. Before, I had 35-40 outdoors with no Hairworks and 30-35 in town again, with no Hairworks. 1080p maxed, with Foliage set to High instead of Ultra. Quite funny how Hairworks now works better for AMD hardware (GCN 1.0 to boot) than for Nvidia's Fermi and Kepler hardware, lol.
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Nah...
So... if this works, and to me x4 doesn't look that worse compared to x16 (at least on his head), and this workaround does indeed function, make it look good, and run smoothly with hairworks enabled... are AMD users happy then? Also, I'd be curious if this method could be used on other games that possibly 'cripple' AMD performance.
Hairworks is based on tessellation and thats why this trick works. However tessellation performance on AMD cards is worse, and thats why this stuff "cripple" AMD performance where ever used. And thats why Nvidia pushes tessellation among other stuff where they have advantage with GW.
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In the recent years , I have noticed that when Nvidia introduces a new GPU family , the old one starts to have problem with drives. This is making me consider the next GPU I buy.
wile i do not upgrade gpu's nearly often enough i've experienced the opposite. my GTX 470 never really had issue's or instability (only above 800Mhz from 607 stock) and it always worked fine appart from the small amount of vram and not having enough power for 2015 games on high. my new GTX 980 on the other hand has had a ton of driver issue's and what might be mild oc issue's i have no idea overclocking it is weird compared to ye olden overclocks. add mhz if crash = lower clockspeed this thing works fine in testing and go's crazy in some light games but works fine in most heavier games : /
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Hairworks is based on tessellation and thats why this trick works. However tessellation performance on AMD cards is worse, and thats why this stuff "cripple" AMD performance where ever used. And thats why Nvidia pushes tessellation among other stuff where they have advantage with GW.
The problem with Nvidia is that they convince their partnered developers to push things like tessellation well past the point of diminishing returns to make it appear as if they have some advantage. They have some things that are "better" on paper, with no means to put them to practical use. This is basically just like the Crysis incident. Its the kind of behavior that harms more people than it helps, since it only serves to help Nvidia's interests.
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Hairworks is based on tessellation and thats why this trick works. However tessellation performance on AMD cards is worse, and thats why this stuff "cripple" AMD performance where ever used. And thats why Nvidia pushes tessellation among other stuff where they have advantage with GW.
only in maxwell
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only in maxwell
And even there it can be slow unless you have TitanX Imo that hair looks kinda bad on any tessellation level, mostly 2d sprites.. COD Ghosts dogs fur had better hair sprites and with minimal perf. impact on 780ti & 980gtx, both ran around the same.
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Also, I'd be curious if this method could be used on other games that possibly 'cripple' AMD performance.
Actually yes. I can't recall which games in specific but there are a few 'nVidia' titles that run significantly better if you change from AMD's optimized tessellation. :banana:
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This lowers tessellation everywhere in the game. Are you sure that's not where the added performance is from?
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So it seems like a shoddy implementation of hairworks by cdpr more so then anything other? I remember testing heaven bench on 16, 32 and 64. 32 and 64 tesselation being virtually identical O_o
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This lowers tessellation everywhere in the game. Are you sure that's not where the added performance is from?
No, because having Hairworks ON and limiting tessellation has considerably higher positive impact than limiting tessellation while Hairworks is OFF.
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Maybe we're looking at a "sneak peak" on DX12 and that's why hairworks it's functional on AMD cards? Anyway, as an NVIDIA user (I even have Shield tabet... such fanboy) I have to say that they're not famous for their LTS on their propietary techs, I think that proof is Physx, it's great, yes, but no real improvement on the tech has been done since... 02, maybe?
Hairworks uses DirectCompute which is not just for NVidia. That's why AMD users can move the slider.
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Hi, I'm a Nvidia user and have a gtx 970. The game is at a consistent FPS until I get to small spaces like a house and hairworks is zoomed at, this causes a great slowdown. In open spaces having lots of wolves, griffin trophy, hairworks doesn't have this issue. Does any of you have a similar problem?