The Future of Gaming ? Cyberpunk 2077's Full Ray Tracing Technology Preview: Overdrive Mode

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RTGI and reflections are amazing... Shadows can almost be done in software but HW scales better. Personally I think AO is overdone. Real Life looks NOTHING like medium or even heavy AO settings in most games... I use the lowest possible AO settings and increase shadows, SSR or lighting instead... It's too bad we probably need like 4x 4090 power for full 4K native no DLSS to run this.
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I think when I get my next GPU I will give the game another go sometime. Still waiting on the story DLC though.
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Maybe a couple of generations from now, we'll have mainstream GPUs that can run this, and that won't require a 2500 euro card.
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Horus-Anhur:

Maybe a couple of generations from now, we'll have mainstream GPUs that can run this, and that won't require a 2500 euro card.
By that point the new mainstream card price tag will be at least 3K.
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mentor07825:

By that point the new mainstream card price tag will be at least 3K.
It could very well be, considering how screwed up the GPU market has been for these last 3 years.
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Path Tracing is the final boss, once it's available to the masses rendering engineers are gonna be out of jobs.
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Look, now it looks even more like the *limitations* of cameras are emulated properly. Impressive stuff! :-D
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Looks great 🙂. DLSS3 is very cool as well. Glad to see things are moving forward.
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Valken:

RTGI and reflections are amazing... Shadows can almost be done in software but HW scales better. Personally I think AO is overdone. Real Life looks NOTHING like medium or even heavy AO settings in most games... I use the lowest possible AO settings and increase shadows, SSR or lighting instead... It's too bad we probably need like 4x 4090 power for full 4K native no DLSS to run this.
One of the reasons I've preferred PC gaming is because you can make games look better by tweaking graphical defaults that an overall worse visual experience (like AO or motion blur) while increasing detail levels that consoles can't do (like RT or higher resolutions). Also... kinda cheaty but being able to lower detail level in competitive games so players have a hard time hiding is another benefit, though I haven't done that in years so I'm not sure you can pull that off anymore.
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The future of gaming i dunno. Someone i know just built a computer. Nothing too fancy if you compare to what people built 6-7 years ago with SLI. Ryzen 7 with 4090. B650 motherboard. 16GB of ram with average latency. The final cost was close to 6 grands CAD. Donn't think there's any future there sadly for common folks not part of the top 3%.
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XenthorX:

Path Tracing is the final boss, once it's available to the masses rendering engineers are gonna be out of jobs.
Not really a problem for the current ones since they'll all be dead by then.
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MonstroMart:

Not really a problem for the current ones since they'll all be dead by then.
remind me in 4 years 😀
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People can say what they want about DLSS, but it's ****ing amazing.
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TheDeeGee:

People can say what they want about DLSS, but it's ****ing amazing.
Pretty much, and their opinions are just that. Opinions. Luckily the luddites are not in charge. (or the raster trolls)
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Cyberpunk is just Crysis all over again.
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They care so much about lighting in this game, and it mostly looks amazing, but not many knows that CP77 has a lot of low resolution textures, between 512 to 1024, with some being 256x256 lol I guess they did that for consoles and weak PC's, but I would love an option with high resolution textures addon for those with 16GB+ of VRAM, as for me textures are more important (or as important) than the lighting.
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lukas_1987_dion:

They care so much about lighting in this game, and it mostly looks amazing, but not many knows that CP77 has a lot of low resolution textures, between 512 to 1024, with some being 256x256 lol I guess they did that for consoles and weak PC's, but I would love an option with high resolution textures addon for those with 16GB+ of VRAM, as for me textures are more important (or as important) than the lighting.
I'm curious how many of those lower-res textures are even noticeable. If it's an object that could fit in the palm of your hand, 256x256 is big enough. If the object is the size of your forearm, a texture size that small would look terrible. I would argue lighting is ever so slightly more important for realism, and here's why: how realistic does something look when you remove one and not the other? If you take a well-textured model but take away all lighting effects (reflections, refraction, shadows, AO, scattering, etc), something looks very off about it. It could be very detailed, but it feels very "virtual". When you take away textures but use good lighting effects, it can still look photorealistic, except maybe as a clay sculpture. To me personally, you can interpret lighting detail as logarithmic and texture detail as exponential, where the X axis is the amount of compute power it demands and the Y axis is the perceived benefit. And yes, I know high-res textures take oodles of VRAM, but they otherwise aren't very demanding. The thing is, lighting is almost as good as it needs to be, but there is no limit to how good textures can get. We're not too far from mid-tier GPUs offering great RT performance without supersampling or frame interpolation.
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In some scenes it looks better, in other it looks worse. But one "issue" is constant, everything is shiny as hell! I think the most amazing aspect of RT is how hard Nvidia is pushing it and how they are convencing people that is a must buy feature, even if more than 80% of gamers can`t use it because they don`t have the hardware for it... As for the future of gaming, consoles or streaming services will dictate that, not GPUs that cost 2.000€...
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haste:

There is one thing real-time RT is really good for... proving us every day how far we got with pure rasterization.
Right? In some of these comparisons I can't help but go "sure... but you can make it look like that without RT". But to do it can potentially take more work and art to pull it off.
lukas_1987_dion:

They care so much about lighting in this game, and it mostly looks amazing, but not many knows that CP77 has a lot of low resolution textures, between 512 to 1024, with some being 256x256 lol I guess they did that for consoles and weak PC's, but I would love an option with high resolution textures addon for those with 16GB+ of VRAM, as for me textures are more important (or as important) than the lighting.
There are mods that address this. Like the HD Rework Project... https://www.nexusmods.com/cyberpunk2077/mods/7652?tab=files
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Dlss 2.5 would be nice to see in that too, not just off and dlss3.