Star Wars: Battlefront Ultra HD Screenshots

Published by

Click here to post a comment for Star Wars: Battlefront Ultra HD Screenshots on our message forum
https://forums.guru3d.com/data/avatars/m/163/163032.jpg
there is a tiny bit of jpeg comression, but its still pretty good in representing the overall quality. I want to see open world destruction. thats still a decade away
https://forums.guru3d.com/data/avatars/m/252/252888.jpg
Never knew that rocks reflected so much light 😀 It looks great though!
https://forums.guru3d.com/data/avatars/m/227/227853.jpg
there is a tiny bit of jpeg comression, but its still pretty good in representing the overall quality. I want to see open world destruction. thats still a decade away
I know what you mean. I want to see world destruction as well, along with proper global illumination. What we're getting instead is 4k. It's not bad it's just.. Not what I expected. I'm probably biased because I haven't seen a 4k monitor in action yet.
https://forums.guru3d.com/data/avatars/m/258/258664.jpg
I know what you mean. I want to see world destruction as well, along with proper global illumination. What we're getting instead is 4k. It's not bad it's just.. Not what I expected. I'm probably biased because I haven't seen a 4k monitor in action yet.
I guess programming working environmental destruction would require a complete overhaul of game engines... scaling the engine to 4K requires less work (and money) on the dev's side, so that's why we get eye candy instead of true gameplay depth. Still there has been games like Red Faction back in the day.... Those screens actually look nice, but don't really make me want to buy a 4K monitor (and matching PC hardware) either.
data/avatar/default/avatar02.webp
I guess programming working environmental destruction would require a complete overhaul of game engines... scaling the engine to 4K requires less work (and money) on the dev's side, so that's why we get eye candy instead of true gameplay depth. Still there has been games like Red Faction back in the day.... Those screens actually look nice, but don't really make me want to buy a 4K monitor (and matching PC hardware) either.
Well, Frostbite does have some destructive terrain capability (buildings, cover, and ground), except the problem with it is that it ultimately changes how the map is played. Sometimes, some things (buildings, mountains, etc) shouldn't be able to be destroyed for the sake of balance. This was shown a long time ago in BF3's Alpha (or Beta?) with ground deformation, but later disabled. It returned in BF4 in a very limited form. While mountains being able to be reshaped might seem fun, yeah, I agree that the engines will still need a massive amount of work (in addition to figuring out how to balance it).
data/avatar/default/avatar18.webp
Haha EA are going mad because of the NDA being ignored.
https://forums.guru3d.com/data/avatars/m/227/227853.jpg
I guess programming working environmental destruction would require a complete overhaul of game engines... scaling the engine to 4K requires less work (and money) on the dev's side, so that's why we get eye candy instead of true gameplay depth. Still there has been games like Red Faction back in the day.... Those screens actually look nice, but don't really make me want to buy a 4K monitor (and matching PC hardware) either.
Probably also because of balance purposes, you really can't have this in multiplayer games. It could break some singleplayer ones as well. Red faction was amazingly fun in that regard. I'd just throw some cheats in and spend hours digging through the terrain with explosives 😀.
https://forums.guru3d.com/data/avatars/m/258/258664.jpg
Well, Frostbite does have some destructive terrain capability (buildings, cover, and ground), except the problem with it is that it ultimately changes how the map is played. Sometimes, some things (buildings, mountains, etc) shouldn't be able to be destroyed for the sake of balance. This was shown a long time ago in BF3's Alpha (or Beta?) with ground deformation, but later disabled. It returned in BF4 in a very limited form. While mountains being able to be reshaped might seem fun, yeah, I agree that the engines will still need a massive amount of work (in addition to figuring out how to balance it).
Probably also because of balance purposes, you really can't have this in multiplayer games. It could break some singleplayer ones as well. Red faction was amazingly fun in that regard. I'd just throw some cheats in and spend hours digging through the terrain with explosives 😀.
Very much true for multiplayer. But to be honest, I'd love to see it happen in co-op games, or sp campaigns, but we haven't gotten truely deformable terrain. Those little holes in the ground you can tear with BF4 aren't really that much of terrain destruction, since you can't for instance voluntarily tear down any of the electical lines and the electrical pole on Golmud Railway with BF4 either...
https://forums.guru3d.com/data/avatars/m/255/255340.jpg
there is a tiny bit of jpeg comression, but its still pretty good in representing the overall quality. I want to see open world destruction. thats still a decade away
No one else has a problem with damage per second still being a thing going into 2016? When are games going to stop being point and click arithmetic grinders and bullets start doing real locational damage to real bodies and not stupid hitboxes. I'm so sick of this ****. :bang: Gonna make le thread
data/avatar/default/avatar05.webp
No one else has a problem with damage per second still being a thing going into 2016? When are games going to stop being point and click arithmetic grinders and bullets start doing real locational damage to real bodies and not stupid hitboxes. I'm so sick of this ****. :bang: Gonna make le thread
You are probably looking for military simulators that do have location based damage. The key point you need to think of is the tradeoff between realism and entertainment. Once you get "realistic" some of the fun is lost.
Very much true for multiplayer. But to be honest, I'd love to see it happen in co-op games, or sp campaigns, but we haven't gotten truely deformable terrain. Those little holes in the ground you can tear with BF4 aren't really that much of terrain destruction, since you can't for instance voluntarily tear down any of the electical lines and the electrical pole on Golmud Railway with BF4 either...
I would love it too, but it seems to be pretty much a decade or so away (think about how much technology has improved since original UE2-era engines to today's). We've gotten better physics simulators, animations, and pretty amazing static scenery. Give it some more time and that'll finally morph into something dynamic. 🙂 In the meantime, the only true dynamic-terrain game I can think of that has multiplayer is something like Minecraft. :P
https://forums.guru3d.com/data/avatars/m/258/258664.jpg
Yeah, you're probably right. I'm only afraid that consoles have become the lead platform, we won't see anything like that in more than a decade, since it's not on the dev's focus to put into games, let alone those that have to run on platforms such as consoles. They've become better performing, but still, a top notch gaming pc can do more (for a higher price of course).
https://forums.guru3d.com/data/avatars/m/255/255340.jpg
You are probably looking for military simulators that do have location based damage. The key point you need to think of is the tradeoff between realism and entertainment. Once you get "realistic" some of the fun is lost. I would love it too, but it seems to be pretty much a decade or so away (think about how much technology has improved since original UE2-era engines to today's). We've gotten better physics simulators, animations, and pretty amazing static scenery. Give it some more time and that'll finally morph into something dynamic. 🙂 In the meantime, the only true dynamic-terrain game I can think of that has multiplayer is something like Minecraft. :P
The only games with meaningful environment destruction today are voxel based (Minecraft, Roblox, Space Engineers, etc).
https://forums.guru3d.com/data/avatars/m/245/245544.jpg
Where did these come from?
https://forums.guru3d.com/data/avatars/m/80/80129.jpg
Where did these come from?
The closed alpha. The campaign/AI mission is on Tatooine, multi on Hoth. Played it over the weekend -- was pretty fun.
https://forums.guru3d.com/data/avatars/m/245/245544.jpg
The closed alpha. The campaign/AI mission is on Tatooine, multi on Hoth. Played it over the weekend -- was pretty fun.
I meant the pics, They are mine, I put them on PC Master Race.com.ar and a Gaming group i run on FB 4 or 5 days ago. Just wondered where they got taken from.
https://forums.guru3d.com/data/avatars/m/80/80129.jpg
I meant the pics, They are mine, I put them on PC Master Race.com.ar and a Gaming group i run on FB 4 or 5 days ago. Just wondered where they got taken from.
Ah, no idea then
https://forums.guru3d.com/data/avatars/m/198/198862.jpg
Is someone here even playing in closed beta?
https://forums.guru3d.com/data/avatars/m/245/245544.jpg
Ah, no idea then
Its no big deal, They just got around the net so fast 🙂
https://forums.guru3d.com/data/avatars/m/256/256350.jpg
Yeah, you're probably right. I'm only afraid that consoles have become the lead platform, we won't see anything like that in more than a decade, since it's not on the dev's focus to put into games, let alone those that have to run on platforms such as consoles. They've become better performing, but still, a top notch gaming pc can do more (for a higher price of course).
A mid-range PC with an i3 and GTX 960 can outperform any console. I added a GTX 960 to my HTPC and was impressed at how it can blow my ps4 away from a graphics standpoint. But you're right. Even this type of low-end mid-range setup costs a little less than twice that of a console.
data/avatar/default/avatar27.webp
This looks ok, but nothing more than that. Pretty much bf4 with star wars skins.