Star Citizen To Support AMD's TressFX Tech
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h4rm0ny
Wow! That was both beautiful technology and a beautiful use of it. Now THAT is the sort of thing that would entice me to spend a lot of money on a graphics card.
Mato87
That was a weird looking reflection off the mask at the start of the video, the explosions were a bit cheesy too....I wonder when will this game come out....if it will come out.
I also wonder what kind of tressfx implementation will this game have.
Clawedge
brace yourselves, more fanboy bashing is coming
(.)(.)
Mato87
h4rm0ny
Mato87
CDJay
zer0_c0ol
an amazing trailer
MAD-OGRE
Looks good, glad to see a game taking advantage of all available tech.
-Tj-
Denial
LesserHellspawn
The humour in all of the ship trailers is spot on, and getting better each time. They still won't make me buy more than my little 300i as my ticket into the game. I'll rather earn the bigger ships in the game. Hey, at least I'm not starting with an Aurora 🙂
expo
Not the best music choice. Or isn't that what this is about 🙂
The Laughing Ma
shymi
flightrisk
I've wanted to sign up to comment @ guru3d for a while and a few uninformed comments on this story pushed me over the edge.
Considering this is a hardware site primarily I would think members would be really excited for a game that takes such advantage of hardware and be a bit informed about the game because of the fact that is doing that.
As said the trailer is done entirely in-engine w/ added time effects as well as scripted animations etc. What's crazy is (minus the dramatization in the scripting) the maneuvers displayed in the commercial are completely possible to pull off in the game in it's current form. You'd have to be almost super-humanly talented to do it though. I would agree Arena Commander is currently difficult to be good at in comparison to many games but far from boring. What's in Star Citizen currently is only a fraction of what is planned, yet at the same time whats in it is already more fleshed out and polished than I would have ever expected for a game this scale.
Also the prices to secure ships are really for the purpose of funding the game because it is entirely CROWD FUNDED without a publisher to screw things up for RSI and thus the players. Once the game is in full swing you'll be able to purchase them with in game credits. All I own is a 300i and I feel I've made the contribution I am capable of making but I'm totally down with RSI accumulating as much money as possible so they can really blow every other game out of the water and give us an experience that is totally uncharted. This game wouldn't be nearly what it is now if the pledges didn't reflect what this kind of the thing costs to get going and judging by the amount of money raised thus far it's pretty obvious that people are excited.
I would think people would be psyched about how successful this all is @ this point. Especially among gamers that can appreciate a type of development that avoids cutting corners and a developer who engages their customers the way they do.
Mato87
Lane
Mato87