Square Enix: graphics of the Playstation 5 are identical to those of PC
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fantaskarsef
Now if anybody wants to bash feel free, but I have a feeling that's actually a sensible comment. Not that marketing BS that we see from Sweeney or Gabe...
JonasBeckman
Well why wouldn't they be?
Modern CPU, current unreleased GPU tech and also additional RAM (More of it and faster.) plus a SSD at that (PS5 getting some extra speed if that makes any major difference at all in the end, maybe for exclusives and first parties.) and hardware wise in addition to the overhead advantages and single system optimization it thus should be able to match a lot of the current PC titles maybe outside of some of the more extreme "Ultra" presets at 1920 and upscale or downsample into 2560 and even 3840 though I will expect "4k" to still focus a lot on 30 FPS and higher visual fidelity and not a shift to 60 FPS although fighting and racing games might use this for responsiveness and additional advantages.
I don't see a problem with the statement, system might be geared towards power efficiency perhaps but it's still a powerhouse as is the XBox X Series or what it's actual name will be and cost wise I don't see PC's matching a 500$ console with those specs although I suppose the price isn't quite finalized yet either.
It sounds reasonable going by what is known from the hardware, low-level API and less overhead to deal with and that as a developer only having to optimize against a single target system (Well within the PS5 or XBox development, there's cross platform too of course.) and I would imagine additional advancements on the SDK and toolset side of things too plus maturing game engines and early support from licensed ones like Unreal Engine and what not.
First year or two these are going to be powerful console systems and even after that it's going to be a solid contender compared to the lowest common denominator and your usual or average PC build whether custom, OEM or laptop.
EDIT: Last bit sounds a bit odd I suppose but on Windows or PC overall that's what will be the common target and reference hardware, not everyone will have the newest OS or 8+ core new CPU let alone the upcoming GPU models although if NVIDIA and AMD can get stuff out across low, mid and high-end segments that should help. π
EDIT: What's the current PC target hardware anyway these days, 4 core CPU, 8 GB of RAM, HDD and a 4 GB GPU roughly.
Advantages on single core efficiency on the CPU speed wise although multi core is doing better scaling into hexa and octa territory.
RAM is still a bit of a thing as games are sparse with allocating above 3 - 4 GB and have limited cache or reserve small amounts but it's also seeing some change, VRAM is about the same.
(But scaling up to around 6 - 8 GB although still often hitting cache limits and swapping a lot.)
Storage wise yeah that's HDD and SSD's are improving but speed gains are varied although some titles show a noticeable improvement in start up and loading times so that's good.
GPU well that's the one dragging behind even more I suppose, 11_x or 12_x support mixed into hardware from four or six years old (Or more.) although you can't just set 12_2 as the target and omit everything until more systems have that sort of hardware.
Plus differences between AMD and NVIDIA and the focus on D3D11 and coding practices although adaption of Vulkan and D3D12 is growing but slowly.
That's one area I expect we'll see some changes on with this switch in console hardware in particular but not immediately. Can't be done.
Michal Turlik 21
To which pc? A mid entry? Sure I agree.
Fox2232
Maddness
Memorian
Lol, even PS4/X1 are identical because of console parity..Remember what Ubisoft said about The Division downgrade..
https://www.tweaktown.com/news/50229/division-pc-held-back-unfair-consoles/index.html
High-end PCs just brute-force console ports in order to get 4K/60 instead of 4K/30(Xbox One X).
H83
ThatΒ΄s normal, after all the PS and the Xbox are nothing more than PCs right now...
Calmmo
Well duh, it should be. You're purpose building for specific (and new) hardware and you don't have to go through generic api's.
There will be better PC hardware by the time they launch the consoles however, as is always the case.
Loobyluggs
No-matter the comment, game or theme, Square Enix always gather attention.
There is always room in the games industry for someone like Square Enix, just as there is room for the EA stable of 'sports game 20xx'
JonasBeckman
ruthan
Console developers are fluent in lying about this stuff..
wavetrex
They will be superior... for just a month or two maybe.
Until RTX 3000, "Big Navi" "6000", new Zen 3 CPUs launch.
After that they will become inferior again, as usual.
Venix
the ps5 has 16 gb ram pretty much what most likely will be something like the rx 6700
and an 8 core zen2 cpu .... who would have thought ?
next article :
Square Enix: the sky is blue !
vazup
WhiteLightning
Moderator
Focus in PC is more on Hz instead of resolution ATM , that is also part of how it looks right ?
Though i wish we had much higher resolutions right now. AMD ? Nvidia ?
CPC_RedDawn
Michal Turlik 21
Looking better at the trailer I ve noticed how the LOD is not being constant...during gameplay hair for instance is not being rendered using the same technique as the one used for "intro" scenes.
Then if the devs are using the Unreal Engine or an equivalent one for what it concerns the outdoor scenes optimization they ve just won.
Considering that the ps5 gpu is 10/20 % faster than a gtx 1080 which today is still a very good graphics card I do not see any problem by rendering that amount of complexity at 1080p by having decent fps.
Do not understand all that hipe just like I do not understand the reason to have a gold plated ps5 (especially during this bad time).
They are going to sell mid class hardware and they do not loose any occasion to promote that hw as revolutionary.
Enough.
slyphnier
Yxskaft
Corrupt^