Six new games Announced with NVIDIA RTX Support
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D3M1G0D
schmidtbag
A couple of these games look pretty cool, but, as a showcase for RTX, they're totally underwhelming. I don't know how many times I need to say that flat shiny surfaces is not a good way to demonstrate the usefulness of ray tracing, yet, that's the only thing these games seem to use.
Fediuld
H83
Netherwind
Fediuld
warezme
How about Skyrim SE RTX or Witcher 3 RTX, I would be down for that.
SamuelL421
Other than Minecraft, I think all of these titles are for the Chinese market. Not very compelling, but I guess most (all?) of us are not the intended audience.
michael_d
F.E.A.R and Doom 3 please.
ThEcLiT
[youtube=nt2iURehGkE]
ladcrooks
asturur
Dragam1337
fry178
lol when i read some comments about rtx cards.
I was able to sell my 1080 for a decent amount (wanted 11gb vram/WC),
and all ti's i could find are same/more than i paid for an open box 2080 hybrid (620$).
So far its faster than any 1080ti and about 30% faster than my 1080.
Not sure where i wouldnt need to whine about rtx not being fast enough,
and i never thought more than it being a "GTX" purchase.
Virtually all safety features you can have in cars are coming from german brands,
and usually means you have to buy an A8/S class or 7 series to get it.
And within about 5 to 10y you can normally find it in cars for "everyone".
I see it the same with new features like RTX, that i never expect it to be usable for the masses,
at least for another couple of gens/releases.
asturur
Dragam1337
fry178
nope.
priority was on WC, but the possible upgrade to a 4K screen was the reason i would have prefered getting a 1080ti over a 20xx card.
but i would have run out of horsepower to do newer games in UHD (right now its only Ace Combat and old NFS/F1) and couldnt even find one for less than a watercooled 2080S would have cost, so i decided for a 20xx card.
wavetrex
Babel-17
With Hellblade: Sensua's Sacrifice, nVidia has never delivered on the DLSS that was promoted by them. Maybe the developer had headaches trying to implement it, but imo nVidia was/is obligated to jump in and pick up the slack. A sequel is being advertised, so that's an added reason to hold everyone's feet to the fire, imo. Odd how no game reviewers see fit to take nVidia to task over this. My last three cards were both expensive, and from nVidia, so I think it's OK if I complain a bit. 🙂 I held off on getting deep into the game as I really wanted to enjoy its IQ to the max, but now I'll just plunge in, as I'm reminded of it, and reminded of DLSS not going to happen. For reference purposes, this is what I went by way back when before buying the game, albeit I got it on sale: https://www.rockpapershotgun.com/2019/08/19/nvidia-rtx-ray-tracing-dlss-games-confirmed-3/
The sequel: https://www.rockpapershotgun.com/2019/12/13/senuas-saga-hellblade-2-announced/
Edit: I read about the DLSS feature well before the date on that first article. Sorry about that.
MonstroMart
None of these games show any kind of major ray tracing advantage. F.I.S.T. looks like your average good looking 2.5d action game. Bright Memory is more shiny objects for the sake of more shiny objects. I've never ever seen eyes reflect light that well not once in my life. Outside of the shiny objects and vaseline induced world an average looking game. Textures look rough in RoE and BM ... Computer hardware is simply not ready for full fledged ray tracing. Not powerful enough. Everything i've seen so far don't look lot better than traditional shaders outside of the "everything is shiny" gimmick. Ray tracing is the future but the current half-assed implementation really is not.