Six new games Announced with NVIDIA RTX Support

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nevcairiel:

Ray Tracing is not a gimmick, although its use in some games right now might be, but given enough time and faster hardware, every game will render exclusively using Ray Tracing, not because it looks slightly better, but also because its significantly easier to design. The graphics engine will automatically calculate any lighting and shadows for you, and the designers don't need to bother with fake lights and fake shadows like they do now - at great time investment. Certainly, it'll take faster hardware and then some time for it to be adopted by enough users, but it will happen. There is a reason that eg. the next XBox is also throwing around Ray Tracing as a prime new feature - based on next-gen AMD hardware. And Intel has also talked about Ray Tracing in their upcoming dedicated GPU architecture. Anyone that understands computer 3D rendering will agree that Ray Tracing is the holy grail of rendering, and once we can achieve that for the full scene in realtime (and not just a few small sections like shadows), this will be a good day. The "rasterization" rendering we currently use is not particularly brilliant, its a crutch because GPUs haven't been fast enough for other methods - but as they get faster, it'll eventually get replaced.
Well, that's the thing. Ray tracing may be the future, but it is nowhere close to being ready today. As it stands, the most powerful consumer RTX product is only able to ray trace a few visual elements - to ray trace an entire scene in high resolution would require an order of magnitude more power. In short, RTX was release too soon; the small amount of ray tracing it can do hardly makes a difference and makes the feature look like a gimmick (and it doesn't help that it tanks performance).
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A couple of these games look pretty cool, but, as a showcase for RTX, they're totally underwhelming. I don't know how many times I need to say that flat shiny surfaces is not a good way to demonstrate the usefulness of ray tracing, yet, that's the only thing these games seem to use.
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GREGIX:

Oh joy.. BTW Warthunder is changing something in engine, and will support some RTX or HDR, do not remember, but will work on any HW.
Warthunder Global Illumination you mean? Yeah is GPU agnostic and works on DX11 also. It doesn't use Tensor/RT cores, nor DX12 DXR. Similar to World of Tanks shadow ray tracing, using Intel Embree.
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schmidtbag:

A couple of these games look pretty cool, but, as a showcase for RTX, they're totally underwhelming. I don't know how many times I need to say that flat shiny surfaces is not a good way to demonstrate the usefulness of ray tracing, yet, that's the only thing these games seem to use.
Well it´s the only thing they can do to make the game run at acceptable frame rates... And it´s probably the cheapest way to add RTX support into a game... Let´s face it, this first implementation of RT it´s just for learning and a setup for bigger things in the future, i hope.
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Undying:

What an underwhelming list.
And even if the list would include known games the implementation can be quite underwhelming. Just look at Shadow of the Tomb Raider and CoD:Modern Warfare, you hardly see the benefits. Control is the only game where RTX combined with DLSS has really made a big difference and added a lot to the atmosphere. Quake II RTX also plays totally different now.
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Undying:

Only games so far that is worth is metro exodus and control but performance tanks so much that even 500$ 2070 super becomes useless, of thats not a gimmick i dont know what is.
However indeed what happened to all these games that supposed to support RT 14 months later. Even Wolfenstein Youngblood came out in July yet still no Ray Tracing 5 months later. From the list of 20 or so games barely a handful have ray tracing a year later. And in the case of BF5 to make RT look better, DICE admitted that had to cripple the reflections they had by default on previous games using the Frostbite engine! (all way to Battlefront 1).
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How about Skyrim SE RTX or Witcher 3 RTX, I would be down for that.
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Other than Minecraft, I think all of these titles are for the Chinese market. Not very compelling, but I guess most (all?) of us are not the intended audience.
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F.E.A.R and Doom 3 please.
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[youtube=nt2iURehGkE]
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michael_d:

F.E.A.R and Doom 3 please.
Doom games did not appeal to me but F.E.A.R was superb, just loved the slow motion, never hear people talk about this game it deserves to be at the top of the list of old game 😎 Have to stick with my RX570 4GB, but one day, ha!
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Dragam1337:

Eh, no they wouldn't... as i am a part of "every gamer", and i sure as fack wouldn't.
Well something faster than 1080TI without the RTX on the price tag would be what many gamer would have preferred. I resized my statement. With GTX2080TI i wanted to say a GTX as fast as the 2080TI.
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asturur:

Well something faster than 1080TI without the RTX on the price tag would be what many gamer would have preferred. I resized my statement. With GTX2080TI i wanted to say a GTX as fast as the 2080TI.
Yeah, very true... or preferably even faster. Which it could have been, had the gpu not had to have those rt cores.
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lol when i read some comments about rtx cards. I was able to sell my 1080 for a decent amount (wanted 11gb vram/WC), and all ti's i could find are same/more than i paid for an open box 2080 hybrid (620$). So far its faster than any 1080ti and about 30% faster than my 1080. Not sure where i wouldnt need to whine about rtx not being fast enough, and i never thought more than it being a "GTX" purchase. Virtually all safety features you can have in cars are coming from german brands, and usually means you have to buy an A8/S class or 7 series to get it. And within about 5 to 10y you can normally find it in cars for "everyone". I see it the same with new features like RTX, that i never expect it to be usable for the masses, at least for another couple of gens/releases.
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nevcairiel:

Ray Tracing is not a gimmick, although its use in some games right now might be, but given enough time and faster hardware, every game will render exclusively using Ray Tracing, not because it looks slightly better, but also because its significantly easier to design. The graphics engine will automatically calculate any lighting and shadows for you, and the designers don't need to bother with fake lights and fake shadows like they do now - at great time investment. Certainly, it'll take faster hardware and then some time for it to be adopted by enough users, but it will happen. There is a reason that eg. the next XBox is also throwing around Ray Tracing as a prime new feature - based on next-gen AMD hardware. And Intel has also talked about Ray Tracing in their upcoming dedicated GPU architecture. Anyone that understands computer 3D rendering will agree that Ray Tracing is the holy grail of rendering, and once we can achieve that for the full scene in realtime (and not just a few small sections like shadows), this will be a good day. The "rasterization" rendering we currently use is not particularly brilliant, its a crutch because GPUs haven't been fast enough for other methods - but as they get faster, it'll eventually get replaced.
The fact that the next console have ray tracing in my opinion is just because it was the hot word of the year and pure marketing. Every company was worried that the other would have it, so they all just put it in in some form or the other.
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fry178:

lol when i read some comments about rtx cards. I was able to sell my 1080 for a decent amount (wanted 11gb vram/WC), and all ti's i could find are same/more than i paid for an open box 2080 hybrid (620$). So far its faster than any 1080ti and about 30% faster than my 1080. Not sure where i wouldnt need to whine about rtx not being fast enough, and i never thought more than it being a "GTX" purchase. Virtually all safety features you can have in cars are coming from german brands, and usually means you have to buy an A8/S class or 7 series to get it. And within about 5 to 10y you can normally find it in cars for "everyone". I see it the same with new features like RTX, that i never expect it to be usable for the masses, at least for another couple of gens/releases.
I hope it's a typo on your part, or that's the most retarded thing i've heard... you say you wanted 11gb vram, but you upgraded to a 2080... which has 8gb vram... just like the 1080 you had before /facepalm
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nope. priority was on WC, but the possible upgrade to a 4K screen was the reason i would have prefered getting a 1080ti over a 20xx card. but i would have run out of horsepower to do newer games in UHD (right now its only Ace Combat and old NFS/F1) and couldnt even find one for less than a watercooled 2080S would have cost, so i decided for a 20xx card.
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fry178:

2080 ... and about 30% faster than my 1080
Exactly. 30% ! ... actually between 25% and 50% depending on the game. For a 3-year period of time !!! People keep forgetting that, 1080 was launched in 2016. Freakin' three bloody years, and we get a measly 30% increase for a .... drum drum drum drum drum TSSSSS.... 30% increase in price ! I'm really shocked that there are people not outraged at this !!! --- Okay, fine, technology is slowing down, 30% might be the best that is possible, but at least offer it at the same price as last gen, or lower, not higher and higher and higher with every generation. Where are we going ? A high-end video-card in 2040 will cost more than a house !?
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With Hellblade: Sensua's Sacrifice, nVidia has never delivered on the DLSS that was promoted by them. Maybe the developer had headaches trying to implement it, but imo nVidia was/is obligated to jump in and pick up the slack. A sequel is being advertised, so that's an added reason to hold everyone's feet to the fire, imo. Odd how no game reviewers see fit to take nVidia to task over this. My last three cards were both expensive, and from nVidia, so I think it's OK if I complain a bit. 🙂 I held off on getting deep into the game as I really wanted to enjoy its IQ to the max, but now I'll just plunge in, as I'm reminded of it, and reminded of DLSS not going to happen. For reference purposes, this is what I went by way back when before buying the game, albeit I got it on sale: https://www.rockpapershotgun.com/2019/08/19/nvidia-rtx-ray-tracing-dlss-games-confirmed-3/ The sequel: https://www.rockpapershotgun.com/2019/12/13/senuas-saga-hellblade-2-announced/ Edit: I read about the DLSS feature well before the date on that first article. Sorry about that.
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None of these games show any kind of major ray tracing advantage. F.I.S.T. looks like your average good looking 2.5d action game. Bright Memory is more shiny objects for the sake of more shiny objects. I've never ever seen eyes reflect light that well not once in my life. Outside of the shiny objects and vaseline induced world an average looking game. Textures look rough in RoE and BM ... Computer hardware is simply not ready for full fledged ray tracing. Not powerful enough. Everything i've seen so far don't look lot better than traditional shaders outside of the "everything is shiny" gimmick. Ray tracing is the future but the current half-assed implementation really is not.