Shadow of the Tomb Raider: RTX and DLSS Update
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Hilbert Hagedoorn
Administrator
Food for thought - I think you should realize that the game developers set a target and then start to design what is possible, and in the last stage of development make choices to reach that target.
Pretty much what I am saying is that in a certain point of development the teams say, okay what are our goals. I think the software houses will say 60 fps with the best graphics card at Ultra HD is the target, and then they develop in such a manner that it is achievable. So what can we get out of the game engine at maximum while maintaining 60 fps at UHD. I mean if you enable medium quality settings and the software houses would have named it 'ultra mode', you'd have your 100+ FPS at Ultra HD. Would you be happy then?
I think the push in graphics quality will always be that 60 fps for devs, and if you want more that's where a notch lower in image quality would serve you.
fantaskarsef
I have to say I'm impressed that they seem to be the first game where dx12 really shows advantages in performance all over the board. Well done.
alanm
GREGIX
Embra
tensai28
fantaskarsef
Denial
Rich_Guy
Yeah Dx12 does give better performance, least it still runs fine for me in Dx11.
vestibule
goodly guide. 🙂
Robbo9999
GREGIX
Dragam1337
BReal85
It's nice to see Vega 56 match the 1070Ti performance in NV sponsored titles and beat the 1080 in AMD sponsored ones.
So get a 2400-2500$ GPU pair to get stable 60 fps in 4K. Nothankyou.
Check gamegpu for the SotTR benchmarks, where you can see the DX11 and DX12 results. In DX12 both AMD and NV get huge boost compared to DX11.... This is how DX12 implementation should be done.
Denial
Dragam1337
https://i.imgur.com/LwH7EpZ.jpg
Dx12
https://i.imgur.com/PNoz8De.jpg
No doubt that dx12 is alot better for turing than dx11, but who cares about that overpriced POS... and obviously amd favors dx12, as always.
You speak as if i don't have the game nor any of the mentioned gpu's - clearly you haven't been following the shadow of the tomb raider thread. In situations where i am not cpu limited, the fps is roughly the same for me in dx11 / dx12... but dx12 has much more uneven frametimes.
Dx11
Dragam1337
Denial
alanm
Guys, dont forget Vulkan. Wolfenstein even more dramatic gains for Turing. I think we all knew that Pascals successor would have to be far better with DX12 and Vulkan APIs. Look at the jumps from Maxwell to Pascal to Turing, even at the higher resolutions.
https://www.guru3d.com/articles-pages/geforce-rtx-2080-ti-founders-review,21.html
and... Star Wars Battlefront II (DX12)
https://www.guru3d.com/articles_pages/geforce_rtx_2080_ti_founders_review,16.html
jortego128
That RX 580 is looking really solid here! Nice!