Quicktest: GeForce 436.02 Gamescom driver in Battlefield V, Strange Brigade and Formula 1
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LEEc337
Nvidia giving something for nothing
That'll counter those daft prices for sure
oli3
Will it benefit Pascal 10-series?
TLD LARS
Looks like its barely outside margin of error.
Serotonin
Thanks for the graphs
Caesar
https://i.ibb.co/XSJPmN6/a.jpg
https://i.ibb.co/Jx4CV8x/s.jpg
jwb1
schmidtbag
Fox2232
TLD LARS
jwb1
jbscotchman
Well I can confirm these drivers suck dog ass and hate my system for some reason. After a clean installation I launched The Witcher 3 and it crashes on launch. Ran the DIRT Rally benchmark and it struggled to maintain 60-70fps. Shadow of the Tomb Raider benchmark, crashed. Justice RTX demo ran like total crap.
Re-installed 431.60, tested all the same applications listed above and everything ran great. I'm thinking these might be great drivers for RTX cards, but not for GTX.
asturur
schmidtbag
Astyanax
Anyone wondering, nvidia are repacking the files with the problematic file replaced with a good one.
Gomez Addams
Robbo9999
Tried out that new NVidia driver. The same or slightly lower 3DMark & Timespy results. Tried in BF1 with Ultra Low Latency selected in NVidia driver - didn't actively notice any reduction in latency, but think I saw some slightly lower framerates in some places and perhaps a bit more stutter, I didn't play any better with it selected (but hard to tell because each lobby is different with different players). I think I'm gonna put the Latency settings back to default in the NVidia driver and wait for some official sites to do a latency and framerate analysis of this new driver/feature, because it seems that we might lose smoothness and framerate by activating the Ultra Low Latency option.
(I'm already at 180 fps in BF1, so perhaps at that framerate there's not much reduction in latency to be had anyway by this new Ultra Low Latency option in the NVidia Control Panel.)
EDIT: some further testing comparing Ultra Low Latency vs "Normal". In BF1 I ran around the same empty server comparing frame rate drops and there was no difference between the two, it was also just as smooth. I chose a map where it would occasionally drop below my 177fps limit that I've set so I could see if the dips happened more often when Ultra Low Latency was set. So that's a positive, looks like my earlier impressions might have been a bit too subjective. Also maybe slightly more crisp response from mouse movement with Ultra Low Latency selected.
Also tested in Far Cry 5 in the benchmark, Ultra Low Latency setting didn't reduce framerate on that benchmark either.
Looks like Ultra Low Latency is a keeper for now, will see how it goes with any further gaming I do.
Rich_Guy
Drivers back up. 🙂
JamesSneed
MonstroMart
MonstroMart