Quick test: Futuremark 3DMark v2.3.3663 Vulkan API Overhead Benchmarks
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Corbus
Thanks for this Hilbert!
Agonist
For some reason, without touching anything, it says cancelled by user after DX11 ST runs.
Kaarme
I guess AMD forgot to send the technology consultation payment to Futuremark.
PrMinisterGR
PrMinisterGR
Denial
After a certain point I doubt the numbers even matter. Most games are operating under the draw call limits of DX11 - there is no way any are even close to the limits of 12/Vulkan or will be in the foreseeable future.
Denial
Redemption80
If there was anything dodgy going on AMD would make it public knowledge, they are not backward about that sort of thing.
Reminds me of Doom and how id were accused of being paid by Nvidia, now it's an example game lol.
The always cheated, never defeated attitude is getting silly.
Looking forward to testing this, but abit disappointed as I thought they were also patching Timespy, as while the drawcall tests are impressive, it's not entirely relevant for games.
Anarion
Ansau
Denial
Redemption80
edilsonj
Is in 3D Mark's Vulkan better on GTX 1060 than RX 480?
Well... can Futuremark fix Vulkan games on my GTX 1060 to make this real?
HeavyHemi
Well thanks 3DMark for breaking your bench and figuring out how to introduce a hardware fault... The computer has rebooted from a bugcheck. The bugcheck was: 0x000000d1
The DRIVER_IRQL_NOT_LESS_OR_EQUAL bug check has a value of 0x000000D1. This indicates that a kernel-mode driver attempted to access pageable memory at a process IRQL that was too high.
Futuremark has nothing to do with fixing how an API works in games.
Well, finally got it to run...who knows?
DirectX 11 single-thread
2 377 030 Draw calls per second
DirectX 11 multi-thread
2 454 589 Draw calls per second
DirectX 12
33 556 899 Draw calls per second
Vulkan
20 729 572 Draw calls per second
Dygaza
AMD would need a lot higher clocks to match pascal performance in raw drawcall performance. Ofc this is only about how many drawcalls card can handle at max. I don't think we have games running over 10M for a long time.
What's really interesting is that Ryzen can pretty much keep up on DX11 ST. Which is all about single thread performance.
Guru3dreader
Time Spy is probably the only software on the planet where Nvidia cards seems to gain from async and now the Vulkan API test is probably the only software on the planet where Nvidia cards gain more than AMD cards. Pure coincidence.
Redemption80
Guessing thats what happens when software is developed properly for the PC.
Nvidia has always done well with draw call tests, i remember Nvidia DX11 competing and i think even beating AMD in Mantle when running Star Swarm.
Clawedge
Might i ask as to why an intel 5960 was benched against a Ryzen 1700? these are chips in completely different price brackets.
PrMinisterGR
Agent-A01