PS4: new kits shipping now, AMD A10 APU used as basis

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Please, don't get me wrong - if they used hardware similar to what current gaming PCs have, but for console, the results would be mind blowing, with smooth, detailed, 1080p 3D image. I'd really like to see less overhead on PC. With A10 and simple GPU, the difference won't be that huge, but still significant.
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I think it has only have something to do with the GCN core, but not x86 cores. Seeing how Intel is bullish in making custom designs based on x86 and not allowing companies own a license to modify their x86 cores and then own the custom design. That was a huge issue with Microsoft and seeing how Sony owns their Cell implementation, it can likely be an issue for them too. deltatux
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correct me if i'm wrong but, a HDMI socket can't deliver 1080p 3d at 60fps can it? you'd need a new tv with some kind of new connector.
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I'm a bit unclear on 60fps, 30fps sure. But they may support displayport, which I believe does support 1080p 120hz.
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If information from TechPowerup is right, this mean A10 + discrete GPU cores .. not A10 alone.
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I'll be amazed if they pull that off with an AMD a10
Silly, have you not heard the rumors that the next consoles will have two GPU's. The APU being the CPU and the first GPU which will be used for light 2D gaming (small arcade games like Braid, or Limbo) and the OS UI to save on power consumption. And then have a second much more powerful GPU for the 3D intensive gaming like COD, Elder Scrolls, Uncharted, etc. Or they could be planning on releasing a VERY cheap system with basic parts and launching their cloud based gaming service since they did just purchase a cloud gaming company (can't remember the name) but I think this is highly unlikely yet as cloud gaming has severe latency issues which still holds it back.
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This shows how big the CPU overhead in DX11 is. http://timothylottes.blogspot.se/2012/03/dx11-vs-gl-driver-overhead.html Then we have comments such as those from AMD http://www.bit-tech.net/hardware/graphics/2011/03/16/farewell-to-directx/2
Anyone remember John Carmack's keynote at Quakecon how is destroyed consoles and their "performance" compared to PC's? Anyone seen how RAGE looks on consoles and performs compared to PC? Anyone played BF3 Ultra @ over 100fps on 64 player servers on PC? Then played the console version at sub 720p on 24 player servers at lower detail settings than the PC version looks on low at 30fps??? Anyone tried the PS3 version of Skyrim.... need I list more?? Draw calls can kiss my ass, PC's are simply put nearly 10x the power of current consoles. Its just that their are too many variants of systems out their with different hardware to properly optimize games or even general applications. Consoles do shine through in that regard that they have 1 set of hardware for X amount of years allowing programmers to get their shiz on and optimize their code, or for artists to find new ways to make games look better with artistic creation and hide the mess that some consoles games look buy masking certain things.
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correct me if i'm wrong but, a HDMI socket can't deliver 1080p 3d at 60fps can it? you'd need a new tv with some kind of new connector.
HDMI does indeed do 1080p60. i game on pc with an hdmi cable to my tv which is 1080p60
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way too much emphasis on specs. If specs comparisons to PC hardware were true, PS3 should look way, way worse than it does. Developing for specific hardware with focus does a lot.
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correct me if i'm wrong but, a HDMI socket can't deliver 1080p 3d at 60fps can it? you'd need a new tv with some kind of new connector.
As far as I'm aware, HDMI 1.4, Displayport, and Dual-Link DVI can do 1080p @ 120hz, and HDMI 1.3 can do 1920x1200 @ 60hz (aka, it CAN do 3d, but would be 30fps per eye as opposed to 60fps per eye).
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Anyone remember John Carmack's keynote at Quakecon how is destroyed consoles and their "performance" compared to PC's? Anyone seen how RAGE looks on consoles and performs compared to PC? Anyone played BF3 Ultra @ over 100fps on 64 player servers on PC? Then played the console version at sub 720p on 24 player servers at lower detail settings than the PC version looks on low at 30fps??? Anyone tried the PS3 version of Skyrim.... need I list more?? Draw calls can kiss my ass, PC's are simply put nearly 10x the power of current consoles. Its just that their are too many variants of systems out their with different hardware to properly optimize games or even general applications. Consoles do shine through in that regard that they have 1 set of hardware for X amount of years allowing programmers to get their shiz on and optimize their code, or for artists to find new ways to make games look better with artistic creation and hide the mess that some consoles games look buy masking certain things.
Carmack never said RAGE consoles was outperforming RAGE PC, he said that getting it to 60 FPS on the PC was a struggle due to the overhead http://www.computerandvideogames.com/314566/carmack-extremely-frustrated-that-pc-is-10-times-as-powerful-as-ps3-360/ The 360/PS3 GPUs are too weak to take advantage of the draw calls advantage, but the next-gen consoles will come with modern hardware, and be able to use it. The PC's overhead disadvantage will then become much more apparent.
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I really want to believe the current situation with outdated hardware, being on the market for too long will not repeat it's self again for a few cycles. I say this with the most confidence because the reason's for old consoles is from the shift of growth markets from consoles of the late 90's to the current mobile market of today. All the pu$h was spent on mobile and low power, but were we are currently is, the mobile market has almost caught up to last gen console hardware ...almost So finally my point being R&D is spent on mobile and works it way to consoles reducing manufacturing cost and allowing a market were we can buy sub $300 3-4 year "disposable" consoles.
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im thinking an A10 with a 7850
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I really want to believe the current situation with outdated hardware, being on the market for too long will not repeat it's self again for a few cycles. I say this with the most confidence because the reason's for old consoles is from the shift of growth markets from consoles of the late 90's to the current mobile market of today. All the pu$h was spent on mobile and low power, but were we are currently is, the mobile market has almost caught up to last gen console hardware ...almost So finally my point being R&D is spent on mobile and works it way to consoles reducing manufacturing cost and allowing a market were we can buy sub $300 3-4 year "disposable" consoles.
Smart, i like this. that is all.
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I don't play console games, nor will I buy a console, yet I'm mildly optimistic for this. It sounds as if it could be powerful enough to actually push game developers forward a bit instead of the 95% stagnation of the past few years. This is a very good thing amigos. 🙂
The situation will not change for reasons unrelated to technology, pushing out for things such as better graphics isn't going to make the gaming industry magically better.
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The situation will not change for reasons unrelated to technology, pushing out for things such as better graphics isn't going to make the gaming industry magically better.
Agreed. Devs have had the current console tech figured for awhile now yet they're still pumping out the same rubbish. I'd def like to see more support for indie devs on the next lot of toasters though, games like P.i.D and so on. I'D also be sold if they had something similar to gog for such titles too, but i guess that comes down to indie devs making their titles compatible/porting them to consoles.
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In order to balance the books, i think future consoles will be pitched as Complete Entertainment Systems rather than Gaming Consoles. Advanced internet browsing, TV on demand and social media applications etc rather than pure gaming,therefore maybe its the genre of games that shape future consoles due to most of them sitting in a family room rather than a man cave. Quick to lauch and easily accesable games like COD, FIFA, Minecraft 😉 are easy to have a quick game on, however games that need a significant investment in time like flight sims, RTS, Sims etc may never be strong on a consol.
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Looking forward to the appearance of PS4 on the market! Sounds as though this will be a kick-a$$ console. 🙂 If only I could handle these game controllers a lot better, instead of having to use gizmos like the Eagle Eye Converter. 😉
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There´s no point in making the next gen consoles with powerfull hardware because console owners don´t really care about graphics. If they did they would all be PC gamers... It´s more important to make an affordable console that everyone can buy and that´s easy to program so game makers can pump out games easily and fast, just like PS2, that had an amazing gaming library that the PS3 can´t even dream to match. Also an A10 APU with a dedicate entry GPU is nothing to be embarrassed of. So bring me my GT6 or 7 and fast!!!
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There´s no point in making the next gen consoles with powerful hardware because console owners don´t really care about graphics. If they did they would all be PC gamers... It´s more important to make an affordable console that everyone can buy and that´s easy to program so game makers can pump out games easily and fast, just like PS2, that had an amazing gaming library that the PS3 can´t even dream to match. Also an A10 APU with a dedicate entry GPU is nothing to be embarrassed of. So bring me my GT6 or 7 and fast!!!
Agreed. I am getting the feeling this new generation from Sony is really a short-term console, and possibly an answer to whatever MS pull out of their bag. Playing the long game is too tricky right now; we got 4K in less than 3 years, 0-LED tech becoming available, DDR4, faster internet, a destablising 3D home market with active and passive, AMD in trouble - the future is too uncertain to plough hard. Having a modern 60-120fps/1080p console is better than having an expensive tricked-out slab of silicon that can deal with qubits. I doubt something like the PS3 will ever be developed again, and if it wasn't for GT5...