Prices of SSDs and DRAM will continue to fall in the fourth quarter
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Jujubee
They have been saying this for quite some time now. Yet prices in my area here haven't budged a single cent.
Loobyluggs
Astyanax
Prince Valiant
wavetrex
https://hothardware.com/Image/Resize/?width=1170&height=1170&imageFile=/contentimages/NewsItem/46940/content/big_Quake-2-Ray-Traced-path-tracer-denoised.jpg
And this is in a very old game with very low-polygon simple objects and textures.
The more detailed objects are the more ray intersections need to be computed, and today's GPU raytracing is simply not powerful enough for real-time, full-detail frames. Far, far from it.
Minimum 10 years away, or two console generations, assuming there are no more snags in EUV process technology.
GPUs that are at least 20 times more powerful than today's 3080+ are needed for actual real-time raytracing at Full-HD / 4K resolution with all the detail in place.
You have to realize that current raytracing is using very few rays per frame, without that AI based de-noising/interpolation it looks like crap.
kapu
Loobyluggs
wavetrex
tsunami231
Astyanax
Loobyluggs
mesh shaders.
You can literally render instances of the same mesh, with multiple configurations, all with one draw call - so what you really need is a super-duper memory retrieval system, say, one that has access to efficient solid state memory?
Both new consoles will have this, in varying degrees, but PS5 has the edge, so the performance is really down to how much can be pushed through into VRAM from the storage.
Mesh shaders alone will not do this, but it's really the main point in question I think from you? A raw polygon/detail level objection?
The command is something along the lines of 'hey, you remember that polygon you are rendering over there? Render the same at these locations, too - but give them all a different paint job, thanks!'.
One draw call, versus, one draw call for each instance.
I get your point, but that is not correct - what makes more sense is this: it will mean they no longer have to do optimisation for levels and maps, which will save months off development time.
If it saves them time, it saves them money, if it saves them money; they will do it.
So...
Please understand my point - if they are smart, they are using DX12U, run their own engine (or use UE5), and as such can usetsunami231
it not gona stop them from use more space for the games and other programs though which what you are forgeting. 30+ years of gaming games and other programs have NOT got smaller they got BIGGER every chance they got cause they had more room on disc to play with. it happened with Cartridge to CD and CD to DVD and DVD Bluray and now Bluray to Ultra Bluray. They will FIND new uses for that space it been like that since day one and if will continue... if that wast the case they would not be making 4 8 12 tb drive and in 10 years time will we have 100tb drive if not more, cause the never ending need for MORE SPACE and more space we get the MORE space is used by stuff
Games are gona get bigger no mater what you think they been "releasing" tech and other features for decades to "reduce" space use but the oppisite happens cause THEY HAVE MORE SPACE to work with
I remeber when GPU drivers and sound drivers were 5mb if that, now they easily 1gb, this DX12U stuff insta gona change that it my reduce space required in short term till they START using more again.
you kidding your self if you think that it will stop games or programs from bloating past 100gb mark. as thing get more complex and more soficaticated so does the code and there it size
Astyanax
Loobyluggs