PlayStation 5 modded with liquid cooling and a kickass design

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fry178:

@Neo Cyrus and you know how many of the (most likely) triple digit million customers around the world care? probably 5. its absolutely IRRELEVANT. if there WAS any issue, its covered by warranty (you heard of those right?) so how many defective units? vs how many sold? even if 100K are broken, if i sold 100 million, its not even an indicator. list me some global numbers from authorized/sony repair centers, and i might start to believe you... since the 1st one came out, sony outsells xb by 1-4x. because joe and joanne on this planet care about the titles released on those units, not the clock speeds or ram temps. the only one with a known major heat issue, was MS with the xb.
It's super relevant. If the failure rates continue at what seem to be an alarming rate it's on its way to becoming a mess like the PS3's cracking/breaking main BGA, or the 360's numerous RRoD issues. Having to go through an annoying process to get a replacement, while no replacements are available, is going to matter. And last I heard Sony is not giving the number sold, because it's not nearly as big as they'd want to boast due to a lack of any good amount being made. Little Timmy's 1 month old PS5 shitting itself and dying, then being told by Sony to suck a fat one and wait months for a replacement does result in people caring. You know what's actually irrelevant? How much Soyny outsells MS. What matters is what % of their garbage fails in what time, during a pandemic, while no replacement units are available. Like every company they won't ever give the public their real failure rate number unless ordered by a court for a lawsuit, and even then what's stopping them from lying? Soyny did a dumb-shit design that neglected the RAM and it backfired. Much like their initial idea to be cheapasses and offer low GPU power backfired when they realized what MS had in store, yeah that overpriced liquid metal approach was totally the idea from the start /s. It's a garbage design, with garbage failure rates with the first batch, and people only put up with so much. This is an easy issue to fix, so I don't expect later batches to have a problem; it PROBABLY won't reach PS3/360 levels of stupid, but it shouldn't have happened to begin with.
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so sony doesnt give real numbers, then how do you know there is a high failure rate? to be able to state that, you would need both (to compare).