Oculus to start this week with pre-order sales Rift-glasses
Click here to post a comment for Oculus to start this week with pre-order sales Rift-glasses on our message forum
sammarbella
If it's expensive and have motion sickness it will be a big fail.
Everybody can vomit for free no need to buy gimmick hardware for that.
:puke:
Koniakki
I had the DK2 for 2 weeks(last November) and I had used it every day in those 2 weeks period.
I had(still have them) over 40+ games/applications which I tried between that period. I even watch an entire film on it. It quite an experience if I may say.
My experience was as follow:
The first few days was a nightmare. After the initial installation/set up proccedure which was quite the trouble, I couldn't even play/use it for more than 5-10 minutes. Especially the Rollecoaster games/demos.
BUT, after some usage and getting used to it and unfortunately you must use it extensively to get used to it, the nausea/still-motion sickness or whatever people call it, was almost completely gone.
And I mean really, almost completely gone since I was able to play/game for hours without getting nauseated.
I must admit I'm not that susceptible to motion sickness, but I'm at an extent because the first Rollercoaster demo I tried(UE4 Rollercoaster) made my stomach to literally sucker punch my brain, which made me to immediately throw the DK2 from my head.
And as I said after some extensive usage(playing other less motion sickness inducing games), I got used it and even finished and kinda enjoyed the Rollercoaster demo.
And the horror games experience! Oh boy.... I love horror movies/games and let me tell you guys. Its downright the scariest s**t I played. Especially with 5.1 surround/Home theater system. Even with my HyperX Cloud II it was just omg.
Now how will the Virtual Reality tech fares in the future, only time will tell. I will probably get an Oculus or a VR Headset anyway in 2016 after seeing the proper testing/reviews and see how they managed all or atleast most of the VR quirks.
P.S: I remembered that I had used a VR Arcade Headset back in the 90's at an Amusement park which had(still does but I think) an arcade section. I remember it lookd like something the below. I cant remember if it had a controller or a gun-controller.
http://i.imgur.com/vrE8dxY.jpghttp://i.imgur.com/wSKpV4G.jpg?1
fantaskarsef
Personally couldn't care less. Happy preordering for the VR interested though.
Fox2232
Not from Oculus, their software lock on GearVR is enough, You can still side-load applications through 3rd party tools. But for general cardboard applications, you have to disconnect phone from headset which means no charging, no controls.
leszy
Are there also nausea and motion sickness with LiquidVR?
http://developer.amd.com/tools-and-sdks/graphics-development/liquidvr/
Fox2232
Tripkebab
1. Waiting for Vive
2. Then waiting for reviews
3. Then getting the better product. I'm hoping Vive wins out as i don't want FB forced on me in 2 years if they get market dominance.
cowie
cashing in on pre order gamers in 3...2...1
stereoman
I hope the price is good, that's my only issue right now, i'll be giving my development kit away to a nephew, just wish I'd donated on kickstarter as they are giving the retail kit away to original backers.
leszy
leszy
PS. As an aside, exactly the point is that nausea arise because the labyrinth and the eyes give contradictory information. The faster the movement of the head, the greater the delay of image and greater contradiction of this information. Unlike many people think, this is not just only a matter of increasing the fps. Image delay can be big even at high fps. And vice versa. Up to 60 fps should be enough if the image movement delay is low. Of course, big fps can partially limit delay but only partially.
F1refly
(.)(.)
lmimmfn