NVIDIA Introduces RTX Global Illumination 2.0 SDK with Advanced Features for Ray Tracing

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Man I pity game developers who have to learn all kind of new stuff Nvidia is pumping out while doing their jobs :/
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Krizby:

Man I pity game developers who have to learn all kind of new stuff Nvidia is pumping out while doing their jobs :/
I think it can make their jobs easier since GI should automatically calculate and render all the lighting, reflections and shadows instead of having to do it manually with traditional raster.
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alanm:

I think it can make their jobs easier since GI should automatically calculate and render all the lighting, reflections and shadows instead of having to do it manually with traditional raster.
Most people I know refuse to try out new stuff that can make their life easier, instead sticking to their worn down path πŸ˜›
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I don't see a difference in any but the first image?
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The sliders fail (showing only the after image) on Edge, but work properly with Firefox. Interesting bug in the tool.
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Krizby:

Most people I know refuse to try out new stuff that can make their life easier, instead sticking to their worn down path πŸ˜›
It’s because new great stuff almost always turn to be a BS and a waste of time at the end. Based on experience. I am to old to believe in easy way. RT, GI, PT, great, but useless when your customers have potato PCs.
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Krizby:

Man I pity game developers who have to learn all kind of new stuff Nvidia is pumping out while doing their jobs :/
That is basically every software developer's job. You always need to learn new stuff to stay relevant.