NVIDIA DLSS Now in 120 Games and App - 10 Additional Games in October
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Stormyandcold
This kind of technology is an easy win for devs and consumers. All that's missing is AMD joining the party so games support both methods.
darah
They probably removed the 3070 on these comparison charts so the 70ti wouldnt look bad
Mineria
https://i.ytimg.com/vi/2jaOcdw7Hp8/maxresdefault.jpg
Krizby
looks like Baldur's Gate 3 get a massive boost with DLSS, I have this game and it runs like crap with the 3090 LMAO, 64FPS at 4K with 3080Ti seems about right.
Gonna finish Baldur's Gate 3 and Shadow of the Tomb Raider this month.
geogan
I didn't notice this on the Battlefield 2042 open beta demo there recently - was it enabled?
Babel-17
Good news about the Tomb Raider games, but once upon a time nVidia promised DLSS for Hellblade: Senua's Sacrifice, and never delivered, nor commented about that. https://steamcommunity.com/app/414340/discussions/0/1752358461543062387/
FranciscoCL
https://www.hellblade.com/optimised
Maybe in the future updated version for PC.
August,2021:
"An update for the PC version of Hellblade: Senua’s Sacrifice is currently in development."
FranciscoCL
https://store.steampowered.com/news/app/414340/view/5909280578240781403
RT Reflections/Shadows and DLSS (v 2.3.0.0) in new update:
Horus-Anhur
Babel-17
https://www.rtings.com/tv/reviews/sony/x800d
Indoors I could probably use Quality DLSS. I keep my RTX 3080 undervolted and running at 85% power by way of Afterburner applying a very nice Curve, but I think if I dropped that, I could get away with Quality DLSS, everything else maxxed, in the outdoors. It's almost like the developers were shooting for that target.
The new DLSS seems to have firmed everything up when using it now. I was also testing it out in Shadow of the Tomb Raider before, and wow, both performance and quality have jumped with the latest patch from yesterday. I even run ray tracing and shadows maxed out, as well as Level of Detail, in addition to everything else at Ultra. I'm using the latest drivers as well. Even when undervolted my card easily maintains 60 fps.
I did learn though that bumping up everything from close to maximum settings, to actual maximum settings, cost around a hundred watts of power. I'm curious if using nVidia's shadow technology is a big part of that, though I lean on suspecting that it's my setting Ray Tracing to Ultra that is the biggest cause.
The game looks nicer with the patch.
Thanks, peeps! I gave it a tryout today and with my RTX 3080, and using Balanced Quality DLSS, I can max out all the settings at 3840 x 2160 and still maintain 60 fps. I use adaptive v-sync, as my Sony XBR-43X800D from 2016, while still looking stunning, doesn't support variable refresh rate.
kapu
Krizby
kapu