NVIDIA DLSS 3 Available for Unreal Engine 5

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fsr3 available in powerpoint 2023.
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"NVIDIA DLSS 3 is a neural graphics technology that multiplies performance using AI image reconstruction and frame generation. It's a combination of three core innovations." It doesn't multiply performance. It just generates interpolated frames, which does require a little bit of performance from the card, but far less than actually rendering the frames normally, which is the whole point of the technology. It multiplies about as much performance as taking a tiny engine European city car and hiding a large, outward aimed speaker in the structure of the car, with the speaker loudly playing prerecorded supercar engine sounds every time you press the gas pedal.
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improves perceptible animation smoothness at no latency cost would be an appropriate description. it does not multiply performance, that requires more cuda cores.
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Even when people don't use Frame Gen, Reflex is a nice addition for every game.
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Krizby:

Even when people don't use Frame Gen, Reflex is a nice addition for every game.
I've read that it does help at least a little even with older GPUs (in particular, I've heard it helps with OW2 even on Turing cards). Not sure if that's true though, I did not bother to check I have to admit.
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Kaarme:

"NVIDIA DLSS 3 is a neural graphics technology that multiplies performance using AI image reconstruction and frame generation. It's a combination of three core innovations." It doesn't multiply performance. It just generates interpolated frames, which does require a little bit of performance from the card, but far less than actually rendering the frames normally, which is the whole point of the technology. It multiplies about as much performance as taking a tiny engine European city car and hiding a large, outward aimed speaker in the structure of the car, with the speaker loudly playing prerecorded supercar engine sounds every time you press the gas pedal.
This is a terrible analogy. It would only make sense if that speaker made your car go 120mph instead of 60.
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ttnuagmada:

This is a terrible analogy. It would only make sense if that speaker made your car go 120mph instead of 60.
DLSS3 doesn't make your car go 120 either. It just makes your speedometer say 120 when the real speed is something much lower. But sure, it's not a perfect analogy, it just good enough. Just like DLSS image quality is good enough.
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f in fps stands for frames, and they do make more frames using dlss3 indeed. the cost is added latency and artifacts in comparison to non-ai generated, but the frames are there when you think about it. still,I'm not buying dlss3, but that's mainly cause of said artifacts. the technology itself is awesome. just got an offer for a 3090 for 675eur. Thinking about it, as I really started to love using super resolution. 3090 with dldsr would be a beast for super res + ai.
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I would very much like to try dlss3 myself before i can say anything but it seems really helps with games that are cpu limited. We all know there is many of them.
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Hoping for the same cpu scaling on Unreal Engine 5 like Frostbite engine! Cpu scaling on Frostbite is VERY good! Both 7800x3d and 13900k is running 300fps easy in Battlefield 2042 in cpu bound scenario. Old Unreal Engines scales very bad with cpu 🙁
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yeah frostbite was something, I remember seeing how BF1 looks/runs on 5775c/1080Ti blew my mind, graphics were gorgeous and it ran at 160 fps.
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Does it also work together with all the new UE5 features like Nanite & Lumen? Would be a nice FPS boost in that case.
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Kaarme:

DLSS3 doesn't make your car go 120 either. It just makes your speedometer say 120 when the real speed is something much lower. But sure, it's not a perfect analogy, it just good enough. Just like DLSS image quality is good enough.
No sir. Your car is going 120mph, it's just not the motor that's doing it, and maybe on a really twisty road, the steering wheel might not be quite as responsive, but in 95% of driving scenarios, it's effectively the same. Had you driven the car yourself, you'd understand.
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Undying:

I would very much like to try dlss3 myself before i can say anything but it seems really helps with games that are cpu limited. We all know there is many of them.
I've so far used it on CP2077, Witcher 3, Diablo 4 and Portal. There was a tad bit of input lag with Portal, but that's because it was running at like 20fps without frame gen and would have otherwise simply been unplayable period. The other games you simply can't tell. It may not be ideal for twitch shooters, but I don't imagine we'll end up seeing it used for those types of games anyway.
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ttnuagmada:

No sir. Your car is going 120mph, it's just not the motor that's doing it, and maybe on a really twisty road, the steering wheel might not be quite as responsive, but in 95% of driving scenarios, it's effectively the same. Had you driven the car yourself, you'd understand.
To be honest, I've only driven ordinary cars that I'd be comfortable driving like 90mph max (not that it would be legal on any public roads where I live), so driving such a car 120mph thanks to some wizardy doesn't sound too attractive. That's why I chose a 1440p card for my 1080p 60Hz screen.
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Kaarme:

To be honest, I've only driven ordinary cars that I'd be comfortable driving like 90mph max (not that it would be legal on any public roads where I live), so driving such a car 120mph thanks to some wizardy doesn't sound too attractive. That's why I chose a 1440p card for my 1080p 60Hz screen.
All Im saying is that you're clearly making a judgement based on how you think it is vs how it actually is. It is not a gimmick in anyway whatsoever, and you're portraying it as some sort of gimmick/joke. It's a bigger deal than regular DLSS itself in most cases. Do we want improved graphics? Better raytracing? of course we do. Nvidia is showing the way forward. Without DLSS and frame gen, we'd be another 2 generations out from being able to run CP2077 with path tracing at over 4k 100fps.If that same technology is as easy as flipping a switch in UE5, that pretty well means a large amount of games out there are going to be significantly faster than Ampere or AMD cards that have comparable "real" performance.
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ttnuagmada:

All Im saying is that you're clearly making a judgement based on how you think it is vs how it actually is. It is not a gimmick in anyway whatsoever, and you're portraying it as some sort of gimmick/joke. It's a bigger deal than regular DLSS itself in most cases. Do we want improved graphics? Better raytracing? of course we do. Nvidia is showing the way forward. Without DLSS and frame gen, we'd be another 2 generations out from being able to run CP2077 with path tracing at over 4k 100fps.If that same technology is as easy as flipping a switch in UE5, that pretty well means a large amount of games out there are going to be significantly faster than Ampere or AMD cards that have comparable "real" performance.
The best part is that it doesn't cost Nvidia a penny to manufacture, but they can still use it in marketing and raise the product price a little bit because it's so awesome. That's what I call the way forward.
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Kaarme:

The best part is that it doesn't cost Nvidia a penny to manufacture, but they can still use it in marketing and raise the product price a little bit because it's so awesome. That's what I call the way forward.
What, you think R&D is free? You think inflation and semiconductor fab prices haven't skyrocketed in the last 3 years? AMD can be cheaper because AMD doesn't innovate, and yet you're still gonna spend 1000 dollars for their top card. Cut it out with this clown-shoe Reddit hivemind garbage.
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ttnuagmada:

AMD can be cheaper because AMD doesn't innovate. Cut it out with this clown-shoe Reddit hivemind garbage.
Haha. You are blaming me for Reddit hivemind and then you are throwing around lines like "AMD doesn't innovate". Not that I'd know what I'd need to to to be a part of Reddit hivemind since it's not a site I'd be visiting. Seems like right now the Reddit hivemind is only interested in self-destructing Reddit, based on an Ars Technica article I read. That's the most I've ever studied Reddit.
ttnuagmada:

What, you think R&D is free? You think inflation and semiconductor fab prices haven't skyrocketed in the last 3 years? AMD can be cheaper because AMD doesn't innovate, and yet you're still gonna spend 1000 dollars for their top card.
Since when can you be in that business without R&D? Nvidia will do it nonetheless. However, if the R&D leads to a technique that doesn't increase production costs at all, unlike increasing the CUDA/RT/tensor core count, then they won't use a penny in that part of the process. You won't see me posting comment like this if in 2033 Nvidia releases an optical GPU that renders all this stuff utterly obsolete. Well, it was an interesting conversation, even if I wasn't that serious about it.
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Kaarme:

The best part is that it doesn't cost Nvidia a penny to manufacture, but they can still use it in marketing and raise the product price a little bit because it's so awesome. That's what I call the way forward.
It cost them to develop it, and apparently its not as easy if fsr3 takes so long even for a working snippet.