NVIDIA confirmed that five titles will feature DLSS 3.0 within the next week.
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fantaskarsef
One thing that's interesting, just on the side of things, is how Nvidia successfully captured what made AMD the pick a few years ago: if you wanted to have something that "gets better in the long run, once drivers mature" and along such lines.
These days, it's actually DLSS that "keeps on getting better" with more games and longer time.
Or that's what impression their marketing has on me, anyway. Since DLSS3 is available in not a single game I'd like to play or do right now.

nizzen

fantaskarsef

Kaarme
Fortunately game studios don't need to hurry with DLSS 3.0. It's not like 4090 would need it with all the horsepower it has got.

fantaskarsef

Stormyandcold
They need to fix the stuttering in F1 22 first before adding more stuff.

loracle
Nvidia, just keep your bullshit, and start making strong cards and drivers like old days.

schmidtbag
Off to a bit of a rough start with DLSS 3. In general, it doesn't matter what the potential is for the technology if it requires developers to put in extra work to implement it, especially if it only applies to a single vendor's hardware. I'd say the only truly successful Nvidia-specific technology was CUDA, and that's because they made it sooo much better than the alternative that it became the only obvious choice for most developers. So long as Nvidia locks technologies to their platform, we're never going to see a lot of use-cases for them.

Krizby

schmidtbag

Krizby

TheDeeGee

schmidtbag

Krizby

schmidtbag

Krizby
AMD RX6000 (another one from guru3d), what a joke.
Let say DLSS3 can be made to work with current hardwares, but either there is no benefit (no FPS gain) or the results are so bad it would tarnish Nvidia brand, why would Nvidia ever allow it?
Nvidia wants to maintain the premium brand recognition, that means their products are guaranteed to work as intended. G-sync and G-sync compatible monitors are guaranteed to work with Nvidia GPUs, meanwhile having Freesync branding on monitors mean nothing (since AMD doesn't do any testing).
For example LG OLED TV have Freesync VRR branding, yet VRR don't work on 
schmidtbag

Denial

Krizby
Gsync Ultimate Features).
If you think AMD is playing nice, how about the Smart Access Memory, did AMD release any source code for their tech? Nope, Nvidia and Intel figured it out on their own that it's Resizeable Bar that had existed in the PCIe spec. AMD only open-source their techs after Nvidia have introduced them first (like FSR). In the end all these decisions are for the good of their own respective companies.
Well for a propriety software, DLSS sure turned out popular enough that almost all new AAA games come with DLSS support. Surely devs must realized that the majority of their target audience have RTX GPUs.
There are additional features for having the dedicated Gsync module like Ultra Low Motion Blur mode back when it came out in 2014 that AdaptiveSync can't replicate, now newer Gsync monitors also have the reflex analyzer, these features are only worth it for Esport gamers (
cucaulay malkin