NVIDIA Announces RTX technology a Raytracing API
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sammarbella
Now Volta tensor cores make sense in gaming, RTX and his photorealism could be a true "game changer" and...
...another problem for AMD gaming GPUs.
Fox2232
As always. nV is trying to push closed proprietary technology. I hope that industry will not support this effort in as big thing as is graphical API.
But to the real time raytracing... few years ago there were domes with several GPUs and IQ was frame-time based. So, image delivered was image rendered in 16ms.
Good or bad looking, but always 16ms. In other words users can decide between IQ and fps exactly as they want (in relationship to their HW compute power).
Secondly, nV pushes it now, because they believe they have compute advantage. How shortsighted... as intel is behind corner with compute GPUs.
-Tj-
So another Ambient occlusion, shadows and messed up reflections?
Not impressed.
Denial
Am I reading this right, DXR is accelerated by Nvidia's RTX technology, regardless to the title on Volta+ GPUs - but some games will feature "GameWorks Ray Tracing" libraries?
asturur
Microsoft only stuff no thanks.
I think is something they have to do since dx12 is not doing basically anything revolutionary and is not a game changer at all.
Stefem
Mundosold
JonasBeckman
https://blogs.msdn.microsoft.com/directx/2018/03/19/announcing-microsoft-directx-raytracing/
So Microsoft with DXR and NVIDIA making a RTX variant for Volta and newer, interesting.
(From: https://www.resetera.com/threads/microsoft-and-nvidia-are-bringing-real-time-raytracing-to-games-before-the-end-of-the-year.30559/ )
A nice addition to graphical capabilities but with how demanding ray-tracing is I expect the initial showcases to be a bit lesser though probably still very impressive looking. 🙂
(Over the next couple of years though this might see wider usage and slowly increase in complexity similar to effects for depth of field, ambient occlusion, anti-aliasing and so on.)
EDIT: And there's the GameWorks page.
https://developer.nvidia.com/gameworks-ray-tracing
EDIT: And Remedy now and Northlight engine.
https://www.remedygames.com/experiments-with-directx-raytracing-in-remedys-northlight-engine/
Fox2232
Noisiv
It's Remedy. Woof!
[youtube]70W2aFr5-Xk[/youtube]
Fox2232
-Tj-
tsunami231
vbetts
Moderator
https://en.wikipedia.org/wiki/Quake_Wars:_Ray_Traced
https://en.wikipedia.org/wiki/Wolfenstein:_Ray_Traced
http://www.q3rt.de/
http://www.q4rt.de/
It does break a lot of things in these engines(Notably ID Tech 3), but it does add some real time affects, using technology now it might be worth using finally in games.
Agree to disagree at least, but seeing the work Intel has done with ID tech engines and adding Raytracing to those engines, the results were noticeable at the time of release.
JonasBeckman
Also Quake 2 via path tracing. 🙂
http://raytracey.blogspot.se/2016/06/real-time-path-traced-quake-2.html
Not quite as "shiny" as what Intel turned Wolfenstein, Quake and Quake Wars into with their showcases though. 😀
EDIT: RIP Larrabee I guess and that one game that was developed to showcase it, forgot it's name though.
(Partnered with Intel but it fell through or well it's been several years.)
GlennB
waltc3
Yawn...Yet Another "Real-Time" Ray Tracing app that *gasp* actually isn't...;) nVidia excels in marketing, I'll give them that, if not in anything else...;)
zero_cool
JonasBeckman
Microsoft's DXR does, NVIDIA's RTX uses the tensor cores.
Prince Valiant
My money is on this running like garbage on the first Nvidia series that 'supports' it.