New Nvidia PhysX FleX features
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Keesberenburg
Flex physx OGL, for everyone
Ryu5uzaku
Proper hentai games here we come. Oh that smoke is fine 😯 so fine.
reix2x
schmidtbag
This is actually very impressive. Rendering stuff like this 10 years ago would have taken several hours, maybe days. Its stuff like this why I want a 2nd nvidia GPU, but unfortunately stuff like physx doesn't work anymore when your primary is AMD.
Extraordinary
schmidtbag
Extraordinary
http://forums.guru3d.com/showpost.php?p=4852685&postcount=5
Someone made a tutorial about a year back iirc
Im looking for it, but for now this is the most recent I've found
Noisiv
OK cool...
But can't they simulate targeted object/behaviour in a realistically looking manner?
Like hair that 100% looks and sways like real hair.
Or take that "milk". It looks something like a milk, but not exactly.
I'm thinking that the tech, and algorithms and GPU power is there, but that someone is simply punching in wrong/very approximate interaction coefficients and force descriptors.
And it happens every single time! WTF.....
dsbig
so how long can we expect this to show up in games?
looks interesting.
this could work for water effects. and having stuff(leafs,sticks,ect) move when moving through it or effecting it.
but it could be a killer on gpu and cpu.
---TK---
originally posted here yesterday.
http://forums.guru3d.com/showthread.php?t=395349