Lenovo to launch Y27g Curved 27inch with 144Hz VA Panel and G-sync

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Are poeple srsly arguing about 8ms g2g? lol? Its just for the grey color. Every other color on every monitor is way, way higher. If you want a truly noticeably better response times you should go back either to a CRT monitor or get the 4000$ OLED monitor.
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The ignorance in this thread is laughable. Crapping on this monitor simply over a response time spec. This is a VA panel, which blows every TN and IPS panel out of the water in terms of quality. 3000:1 contrast cannot be matched by any TN or IPS panel. So this will have great image quality and deep blacks. I only use VA panels due to this (currently running an EIZO Foris FG2421). The only advantage IPS has had up to this point was slightly better viewing angles over VA and higher refresh rates and G-Sync. This is also the first VA panel to have 144Hz and G-Sync. So to me that makes it even more interesting. I think the 8ms response time is an up to worst spec. My EIZO Foris FG2421 is also rated at 8ms (G2G), but in reviews the actual response time on average for everything was more around 6ms. And I can't notice any issue with this response time in gaming.
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^ Agree, well the only issue for me with this monitor is pixel size, 27" 1080p is just to big. Imo borderline 1080p is 24".
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^ Agree, well the only issue for me with this monitor is pixel size, 27" 1080p is just to big. Imo borderline 1080p is 24".
27 was an odd choice. That is the only thing I question, but I certainly want to check this monitor out. I'd gladly switch from my EIZO for a VA, 144Hz, G-Sync panel.
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My EIZO Foris FG2421 is also rated at 8ms (G2G), but in reviews the actual response time on average for everything was more around 6ms. And I can't notice any issue with this response time in gaming.
Well if the 8 ms is a more consistent latency, it's pretty OK. I wish they went back to the B2B latency standard. Never the less, there's another forum with another topic, where people can notice upto 4 ms of smoothing on the MCU of a mouse so... I always say this: Our eyes aren't the greatest, but our brains seem to be very good at noticing things being "out of sync".
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Just so we know what we are talking about: TOTAL SYSTEM LATENCY ~2 msec (mouse) 8 msec (average time we wait for the input to be processed by the game) 16.6 (game simulation) 16.6 (rendering code) 16.6 (GPU is rendering the last frame, current frame is cached) 16.6 (GPU rendering) 8 (average for missing the vsync) 16.6 (frame caching inside of the display) 16.6 (redrawing the frame) 5 (pixel switching) Total: 122.6 msec. HL2 with vsync: 112 msec HL2 without vsync: 76 msec HL2 without vsync and drastically reduced image quality: 58 msec HL2 without vsync, reduced quality and no multicore renderer: 50 msec http://renderingpipeline.com/2013/09/measuring-input-latency/
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Above pretty much proves that when it comes to total input latency 8ms is hardly distinguishable from 2 or 4ms. The only issue left with 8ms, is animation quality, ghosting; but judging it from standardless g2g is impossibiru. We've had 1ms TNs for ages now, due to no official standard being defined for G2G, and every manufacturer doing the measurements in the way it suits them best. And everyone knew this 1ms was meaningless in practice, and just an advertising hook for uninformed customers. Regardless of the fact that G2G should give you a better practical feel of responsiveness than B2W