HTC Vive announces Vive Pro with 2880 x 1600 resolution
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tensai28
I just bought my Vive a few months ago...
XP-200
^^^I would not worry too much about it, we are going to see a lot of new and improved VR hardware coming through 2018/19, so enjoy your Vive for the next year or two, and by then prices and competition should see some great deals when you do come to upgrade to better VR hardware by that time.
I have the rift myself and it is fantastic, and i got it in the summer sales last year, but both the Vibe and Oculus are now old tech, don't mean they are no good, far from it, but VR hardware is gaining momentum and it should really take off in the next year or two, i can't wait personally, i want to go down the non room sensor requirment and from what i have seen from the MR/AR headsets this is going to big over the next year as well, that and wireless head VR headsets. 🙂
scatman839
Now 78% more expensive!
Fox2232
tensai28
The looking from a tube effect becomes a lot less when using the eye mask mod. I'm curious about the wireless adapter. Is there any info on pricing and how does it attach to the vive? Does it require the audio strap addon?
schmidtbag
XP-200
^^Funny thing is 1080p is fine for a VR display, the problem is the Vive and Rift are using phone screens that were never mean't to be used 3 inch's from your eyes, hence why the screen door thing is a issue, but i hear actual VR screen are on the way this year designed with a high pixel density.
Of course if you have a 1070/80 then you got room to bump up the supersampling for now and that helps alot. 😉
schmidtbag
tensai28
XP-200
^^2.5, that 1080ti is now paying for itself. 😉
sneipen
Interesting. Maybe these will be my first vr headset. Resolution (and price 😛 ) has made me wait. Tho i think racing sims would be much more fun in vr, maybe for once i get a better cense of speed. Something a very few games manage to give me, dirt is one of few games i feel things are really fast.
And porn, vr porn here i come!... Kidding, or am i. Hmm...
Even if 4k resolution sounds great. The hardware that runs this kind of resolution in 60+fps is really limited. I bough a gtx 1080 for 4k, it was the best gpu at the time. It has a hard time pumping out enough frames in many games. Tho i manage. Even if the ti is out, and is better than the regular 1080 i wouldnt call it a full fledge 4k card. Maybe next gen will break that line, and finally it will be possible to run 4k with a bit of overhead. Im planing to upgrade gpu or maybe whole pc this year to hopefully run most games in 4k with 60+ frames. If im right, vr need 90+ frames for best experience?
RzrTrek
Looks like I will be playing with my old HTC Vive for a few more years.
nhlkoho
I'd been holding off on the Vive myself because of the price and also because I don't really have the space to set up the base stations properly. I recently bought the Acer Mixed Reality headset and it works surprisingly well for all the tracking done in the headset itself. There's also a mixed reality steam app that makes it compatible with all the SteamVR games.
Backstabak
For me, the most interesting part of that is wireless. I hope that next generation of the VR headsets will have this as standard, even if I should carry a battery in a separate backpack.
I also hope for price reduction. It's just really hard to justify spending so much on something that already equires quite beefy PC and has very few uses. There really should be more games and applications for VR, but again ,probably due to price, there isn't.
XP-200
^^Those Mixed Reality headsets i think will be the future, they are as of now way cheaper than the Rift or Vive and already beat both in screen and lenses features, and do not require room sensors, and from what i have seen they work fine.
If i had not bought a rift last year in the summer sales in would have certainly bought one of these MR ones that are out now, the Dell one looks very good and the reviews seem very positive.
schmidtbag
nhlkoho
Backstabak
XP-200
Whoooo.....you need to take a breath and chill my friend, this is far to unimportant a topic to be getting worked up over. 😉
Anyway i have the rift and even without supersampling games look great in it, Robot Recal, Arizonia sunshine, Stra Trek Bridge Crew, Elite Dangerous, all look and run great on the Rift, and that is with each eye only getting 1,080 x 1,200, but the screen door effect is caused by the off the shelf OLED screens that were never designed to be held 3 in from your eyes, but you can add some super sampling if your card has enough juice and you can make the image look better, i mean you got a 1070 so give it a try yourself, what VR headset you got, Vive or the Rift, both can add supersampling via third party apps, give it a try, you will be surprised just how good it is. 😉
readonly
They need RGB displays. PSVR's 1080p RGB display makes it extremely comparable to oculus/vive's higher resolution display. A 4k RGB with ~20% larger FOV would be a great place for VR. To use a pentile display is a big mistake since it then requires a higher resolution to equal an RGB display of a lesser resolution which means more rendering power is then required for the same visuals.