Grand Theft Auto V PC - Patch 1.01 released
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BedantP
More fixes YAY!
somemadcaaant
Yeah awesome also added disable auto centering option while driving/riding in first person and fixed my raw mouse input stutter.
Game just needs go prone/roll, parkour aka Dying Light or at least a ground sliding mechanic for chases and fix the rain in first person while in a vehicle then it's complete.
Billiam1391
Low FPS on High End PC
I have 2 R9 290x 8GB card and an i7 4770K cpu @3.9 Ghz.My 2 cards are running above 90% and my cpu usage goes between 70 and 90%, I get about 60 FPS until i start driving which drops the FPS to around 20 whether i have max settings on or just normal settings. It is also installed on my HDD and not my SSD but Id imagine that wouldn't cause the frame drops. I installed a Maximus Hero VII mobo last week so i cleaned out the fans too so there's no over heating.
Hughesy
Bang4BuckPcGame
Performance is still a little hit and miss out of the City, but nice to see some quick fixes. I would love to see a GTA V CPU performance benchmarks as the game seems pretty highly threaded
Dorlor
http://gamegpu.ru/action-/-fps-/-tps/grand-theft-auto-v-test-gpu.html
Cpu benchmark results a bit Down the page 🙂
James Frazer
poornaprakash
GameGPU bench ??
GameGPU is a known fraud benchmarking site and its not a credible site :stewpid:
waltc3
Is this the 5GB patch? "1.01", Lol...;)
Passus
i havnt had any update via steam yet?
Aura89
Daftshadow
badounet01
(.)(.)
Grumlyz01
Undying
kakarot
Got this last night; 55 and 350mb patches. Can't notice anything different performance-wise but it did fix the game not saving the full screen option and always starting in window mode
Turanis
Hey,find some tests who show how the ultra settings affect the game.
[Critical] MSAA
[Severe] Post-FX Quality – The Biggest Impact on FPS
[Severe] Grass Quality – Large, Situational FPS Impact
[High] Shader Quality – Big Gain Between Normal & Very High
[High] Shadow Quality – Very High vs. High Shows Big Gain
[Small] Tessellation Quality
[Negligible] Texture Quality
[Negligible] Distance Scaling at 4K
http://www.gamersnexus.net/game-bench/1909-gta-v-graphics-optimization-guide
With this patch I have 1 CTD,just single one.Weird.
flashmozzg
Cave Waverider
Nice, the framerates got even better and more stable with this patch.
On my main system (Intel Core i7 3930K @ 4.5GHz, 32GB RAM, 2x GeForce GTX 680 4GB SLi with GeForce 350.12 WHQL drivers, Windows 7 64 bit) I now have a constant 58-60+ FPS with all details maxed at 1920x1080 and 4x MSAA without any noticeable dips in framerates where before I was dipping wildly between 38 and 60 FPS.
Framerates generally seem to have increased on my older PC back home (Core i7 920 CPU, 24GB RAM, 2x GeForce GTX580 3GB SLi with GeForce 350.12 WHQL drivers, Windows 7 64 bit) and my laptop (Alienware M18x-R2, Intel Core i7 3840QM CPU, 32GB RAM, 2x Radeon HD 7970M 2GB CrossfireX with Catalyst 15.4 drivers, Windows 7 64 bit) as well, on both of which I can now play GTA 5 with all details maxed (except MSAA disabled) at 1920x1080 at good 40-60+FPS framerates since the patch.
I must say, I'm very impressed with the optimizations of this game and the way they are still finding ways to improve things with patches. Kudos, Rockstar. Keep it up!
Oh, and I wish single player savegames could be backed up in the Steam cloud so I wouldn't have to manually copy them between my PCs/keep them on a USB stick all the time.
PS.: Now if they would only release Red Dead Redemption on the PC as well!