Google presents its Stadia platform for streaming games

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lucidus:

I can't wait for compilation vids of angry little streamers screaming at their mom and dad to shut off netflix 😀
Too bad it'll get cut off though, since their stream will also get disrupted. Actually no, that's a good thing. You still get just enough frames to see their fit of rage, but your ears don't have to bleed by hearing their shrill screeching. So it's a win-win.
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HardwareCaps:

The question will be pricing..... if pricing will be aggressive. I can definitely see how cloud gaming becomes a thing. Owning a high end PC will be like how Netflix vs physical blu-ray copies work today. there's no doubt that Blu-ray is higher quality but for most people the convenience and cost savings of Netflix wins.
Yeah and then one day you will also have to buy boxes from Amazon, Apple, Samsung and Microsoft to subscribe to and play exclusives just like streaming video 😛 No thank you lol.
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lucidus:

Yeah and then one day you will also have to buy boxes from Amazon, Apple, Samsung and Microsoft to subscribe to and play exclusives just like streaming video 😛 No thank you lol.
Highly doubt that. Netflix is basically the same thing just for content which can be a lot more expensive than games. the great thing about a service based product is that when you don't want, you can always abort or switch to a competitor. I think it's sounds great on paper but needs to see how it is actually working in terms of latency & stability.
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I'm sorry for being ignorant, but who are buying these subscriptions?
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RzrTrek:

I'm sorry for being ignorant, but who are buying these subscriptions?
what do you mean? It's not even out yet.
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RzrTrek:

I'm sorry for being ignorant, but who are buying these subscriptions?
Subscription whales? :P
HardwareCaps:

Highly doubt that. Netflix is basically the same thing just for content which can be a lot more expensive than games. the great thing about a service based product is that when you don't want, you can always abort or switch to a competitor. I think it's sounds great on paper but needs to see how it is actually working in terms of latency & stability.
They'll start playing the exclusives game and be a pain in the ass if Google starts making a decent amount of money, you can count on it just like video streaming. Thankfully Google usually falls flat on its face so I'm not in the least bit bothered.
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lucidus:

Subscription whales? 😛 They'll start playing the exclusives game and be a pain in the ass if Google starts making a decent amount of money, you can count on it just like video streaming. Thankfully Google usually falls flat on its face so I'm not in the least bit bothered.
Well Google is one of many that see the potential, Geforce Now seems to be taken very seriously by Nvidia, Microsoft & Sony also have their own plans. Cloud gaming will be a thing. the amount of users that can decode a 1080P video is much larger than the one that can render a triple A game at 1080P.
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I doubt this will impact in any significant way on PC or console gaming, mobile on the other hand might take this up big time, sort of like a gamepass for mobile gaming, but personally i will stick with my local hardware inStadia. 😛
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XP-200:

I doubt this will impact in any significant way on PC or console gaming, mobile on the other hand might take this up big time, sort of like a gamepass for mobile gaming, but personally i will stick with my local hardware in Stadia. 😛
Ah, my daily dose of puns. Thanks 😀 The only use case on mobile I can think of is low end android phones or unsupported versions, it can work there.
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^^^Yeap, plus i think streaming to mobile devices will also have way less overheads when it comes to bandwidth and the likes, no need to worry about 4k HDR streaming to all those HD ready 1,280x720 tablets and phones still in use. lol
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Undying:

This wont pick for a while. Idk why are they pushing cloud gaming when its not ready. Google released a system for no one.
If no one pushing cloud-gaming then there will be no cloud-gaming forever its pretty common in real-world especially in techs do u think "steam" ready when it launch ? what interesting is how they handle lantecy and data-transfer how good they compress the data, because by streaming graphic, it will similar to youtube basically google stream game-screen cmiiw 4k 60fps is like 400mb/minutes on H.265/HEVC right?
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slyphnier:

If no one pushing cloud-gaming then there will be no cloud-gaming forever its pretty common in real-world especially in techs do u think "steam" ready when it launch ? what interesting is how they handle lantecy and data-transfer how good they compress the data, because by streaming graphic, it will similar to youtube basically google stream game-screen cmiiw 4k 60fps is like 400mb/minutes on H.265/HEVC right?
Since it's google I expect VP9 or AV1...... regardless with the hardware announced doesn't sound like 4K 60 FPS is really viable for a modified Vega 56
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Kaarme:

No, I didn't mean that kind of trust. Trust like being able to believe in its reliability because you built it yourself, know its current state, and have nobody else to blame if it fails. As it is, most of my games aren't even mine anymore with Steam, Origin, etc, so in that sense the kind of trust you thought I was talking about has to exist in some potency. If Steam were to suddenly disappear, I'd lose the lion's share of my games, so I guess I have no choice but to trust Steam.
not speaking about the "trust" but again the game nowdays is different then old-days that u play offline now most game is online, game now is more like a "service" rather than a "product", so even u bought the game, for some games if the game-server is down, u cant no longer play the game either right ? yea there are still many single-player like ResidentEvil2, DMC5 etc. but nowdays even steam dissapear, i bet someone will going to upload the game to internet anyway, that way for me personally, i dont feel lost anything in asia/japan people still prefer buying disc rather than download, while some have similar reason like u other than to collect games, but most people reason is that they can resell the disc to second-hand stores even its so damn cheap after a while after release
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HardwareCaps:

what do you mean? It's not even out yet.
I just find the whole idea of subscription based gaming bizarre 1) where you don't own your game 2) have to rent hardware from tech monopolies 3) and the obvious privacy implications, but then again it's your time and money. I just think it's sad that it's always the unprincipled "casuals", who keeps ruining it for everyone and I thought we had gone past the time of VHS rentals.
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RzrTrek:

I just find the whole idea of subscription based gaming bizarre 1) where you don't own your game 2) have to rent hardware from tech monopolies 3) and the obvious privacy implications, but then again it's your time and money. I just think it's sad that it's always the unprincipled "casuals", who keeps ruining it for everyone and I thought we had gone past the time of VHS rentals.
It makes no sense for us hardware and/or game enthusiasts, but it makes a lot of sense for everyone else who doesn't have the time, space, money, or interest in buying all this stuff. Think of it like leasing a sportscar. I don't think most people lease a car with the intention of permanently owning it, but, you're still getting immediate access to enjoy it for a whole lot less money than if you were to own it. The long-term value proposition isn't so great, but the point of such things is to have immediate access to nicer things without being totally invested in them.
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according to DF, average console latency is already so bad you wouldnt tell it apart from a stream, that along with the usual couch sitting 3m away from a relatively tiny screen means compression artifacts wont be an issue either this thing will send consoles into a niche just like pc gaming, or outright kill them
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RzrTrek:

I just find the whole idea of subscription based gaming bizarre 1) where you don't own your game 2) have to rent hardware from tech monopolies 3) and the obvious privacy implications, but then again it's your time and money. I just think it's sad that it's always the unprincipled "casuals", who keeps ruining it for everyone and I thought we had gone past the time of VHS rentals.
1. Umm no-one said you don't have to own the game(Geforce now for example doesn't allow you to play if you don't own the game) but if that's the case that's better. a lot of games are basically useless once you finished them. 2. Rent from monopolies over buying from monopolies? what's the difference here exactly? 3. Privacy? right..... Steam doesn't concern you at all? Origin? Epic store? today you get a launcher that tracks you down anyways.
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stream = compression = low image quality even if they work out latency and frame rate I would want RAW data transfer still
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Article on the beeb made the good point that if this does succeed in any significant way it will probably lead to increased amount of micro-transaction based games. Which is definitely not in anyone's' interest. I'm interested in cloud gaming but definitely more along the lines of Shadow where you run a virtual machine and play games you own.
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What I find immensely amusing about this--Google stated that people would no longer have to wait "for days" to download a game to install it. OK, the only people who have to do something like that are people who have dog-slow Internet access, so what is Google going to do about that? If it takes "days" to download a compressed game installer, will it take weeks to download 4k content (don't mean low-res scaled up!), and actually play the game @ a non-scaled 3840x2160 while simultaneously communicating key presses and mouse use to the central server, and back? Do they plan on compressing games 100K:1 or more? You know, if consoles are already having trouble on line because of lag (latency) then that's with all of the actual game content stored and pulled locally from the console hardware--way, way faster than online! Seems like trying to download the entire game while you are fighting for latency would make things exponentially worse. Someone talked about Netflix streaming--that is strictly low-grade compared to this, because the Netflix stream is one-way--from Netflix to you, and it is highly compressed even so (excellent compression for the purpose.) What Google is talking about is a two-way street--where you are receiving the content at the same time as you are trying to play the game--but not on your hardware, on Google's remote hardware, is where the game is actually being played. Unless Google plans to restart its high-bandwidth, inexpensive ISP service nationwide, I don't see this happening. Xbox tried to start this with its "always-online" requirement--and Microsoft was booed so hard they scrapped it! I'll have to see it to believe it--there's a catch somewhere, no question about that. Reminds me of SUN's "network computer"--SUN wanted to control everything, leasing on-line time to us like you buy electricity on a grid, leaving the user with nothing but a dumb terminal. SUN is no more, so you can see how well that went over...;) Everybody wants to "control" everything these days--Google will be disappointed, I predict.