Google presents its Stadia platform for streaming games
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schmidtbag
lucidus
HardwareCaps
RzrTrek
I'm sorry for being ignorant, but who are buying these subscriptions?
HardwareCaps
lucidus
HardwareCaps
XP-200
I doubt this will impact in any significant way on PC or console gaming, mobile on the other hand might take this up big time, sort of like a gamepass for mobile gaming, but personally i will stick with my local hardware inStadia. 😛
lucidus
XP-200
^^^Yeap, plus i think streaming to mobile devices will also have way less overheads when it comes to bandwidth and the likes, no need to worry about 4k HDR streaming to all those HD ready 1,280x720 tablets and phones still in use. lol
slyphnier
HardwareCaps
slyphnier
RzrTrek
schmidtbag
EspHack
according to DF, average console latency is already so bad you wouldnt tell it apart from a stream, that along with the usual couch sitting 3m away from a relatively tiny screen means compression artifacts wont be an issue either
this thing will send consoles into a niche just like pc gaming, or outright kill them
HardwareCaps
Raider0001
stream = compression = low image quality
even if they work out latency and frame rate I would want RAW data transfer still
gUNN1993
Article on the beeb made the good point that if this does succeed in any significant way it will probably lead to increased amount of micro-transaction based games. Which is definitely not in anyone's' interest. I'm interested in cloud gaming but definitely more along the lines of Shadow where you run a virtual machine and play games you own.
waltc3
What I find immensely amusing about this--Google stated that people would no longer have to wait "for days" to download a game to install it. OK, the only people who have to do something like that are people who have dog-slow Internet access, so what is Google going to do about that? If it takes "days" to download a compressed game installer, will it take weeks to download 4k content (don't mean low-res scaled up!), and actually play the game @ a non-scaled 3840x2160 while simultaneously communicating key presses and mouse use to the central server, and back? Do they plan on compressing games 100K:1 or more? You know, if consoles are already having trouble on line because of lag (latency) then that's with all of the actual game content stored and pulled locally from the console hardware--way, way faster than online! Seems like trying to download the entire game while you are fighting for latency would make things exponentially worse. Someone talked about Netflix streaming--that is strictly low-grade compared to this, because the Netflix stream is one-way--from Netflix to you, and it is highly compressed even so (excellent compression for the purpose.) What Google is talking about is a two-way street--where you are receiving the content at the same time as you are trying to play the game--but not on your hardware, on Google's remote hardware, is where the game is actually being played. Unless Google plans to restart its high-bandwidth, inexpensive ISP service nationwide, I don't see this happening. Xbox tried to start this with its "always-online" requirement--and Microsoft was booed so hard they scrapped it! I'll have to see it to believe it--there's a catch somewhere, no question about that. Reminds me of SUN's "network computer"--SUN wanted to control everything, leasing on-line time to us like you buy electricity on a grid, leaving the user with nothing but a dumb terminal. SUN is no more, so you can see how well that went over...;) Everybody wants to "control" everything these days--Google will be disappointed, I predict.