Gods of Mars Movie Come Alive with NVIDIA RTX Real-Time Rendering

Published by

Click here to post a comment for Gods of Mars Movie Come Alive with NVIDIA RTX Real-Time Rendering on our message forum
https://forums.guru3d.com/data/avatars/m/248/248994.jpg
So, it's the same technology they used in Mandalorian? Although I suppose a bit more developed. It looked surprisingly good already in Mandalorian, so it's no wonder if studios decide to rely on it more and more.
data/avatar/default/avatar14.webp
So more cgi , if i was actor i would worry about the future of acting , these special effects have place in the movies and can save loads of money but then for example the first alien movie was made on a very small budget and its one of the best movies ever made imo , because people put loads of hard work and the hearts in to making it and God it shows ...
data/avatar/default/avatar34.webp
Half of these shots do not have full ray tracing in them. "police lights" that light up the scene more then missile explosions. There is also a lot of DLS or converting artifacts in one scene even at 2160p. And the framerate is at something like 30 or less. The jet flames in first scene looks like something from the release of EVE- online in early 2000 or the flames from Star Wars Podracer from 1999. Hopefully the original video is better. Sorry for being Mr grumpy, but we are far away from Real time rendering at movie quality, if the spaceship clips are a indication of what is possible.
data/avatar/default/avatar05.webp
Im a little confused - these footage burly pass as a modern game - definitely not a movie...
https://forums.guru3d.com/data/avatars/m/256/256969.jpg
Kaarme:

So, it's the same technology they used in Mandalorian? Although I suppose a bit more developed. It looked surprisingly good already in Mandalorian, so it's no wonder if studios decide to rely on it more and more.
I seriously doubt they have the same budget as Mandalorian and can deliver as good results. Got to say the production footage from the video did look like video game cinematic for the most part. But Mandalorian is just film quality so clearly it can be done, insane.
https://forums.guru3d.com/data/avatars/m/63/63215.jpg
I think some of you are missing the point, which is highlighting what's possible today for a relatively small budget. These are just the tools. You still need talent to make a movie, but, its much more feasible now than ever before.
https://forums.guru3d.com/data/avatars/m/248/248994.jpg
Stormyandcold:

I think some of you are missing the point, which is highlighting what's possible today for a relatively small budget. These are just the tools. You still need talent to make a movie, but, its much more feasible now than ever before.
Maybe the real point is to allow actors to remain sane. Like Ian McKellen said in a Hobbit behind the scenes documentary: He considered walking out of the production because it was nothing but green screens and often he didn't even have the other actors to talk to, they were all recorded saying their lines separately and then the "discussion" between them was put together afterwards.
https://forums.guru3d.com/data/avatars/m/255/255012.jpg
I do wonder what they're doing to compensate for how noisy RTX can look, considering how so far I've tried Cyberpunk, BF V, Deliver Us the Moon and Control and none of these uses a high enough sample count to make the denoising flawless. Presumably they're using multiple GPUs and using much higher sample counts at the cost of framerate which would make sense for a movie
https://forums.guru3d.com/data/avatars/m/220/220214.jpg
Kaarme:

Maybe the real point is to allow actors to remain sane. Like Ian McKellen said in a Hobbit behind the scenes documentary: He considered walking out of the production because it was nothing but green screens and often he didn't even have the other actors to talk to, they were all recorded saying their lines separately and then the "discussion" between them was put together afterwards.
Stephen Speilberg said similar during the making of documentaries for the VR movie Ready Player One he made recently - it seems he hated it - just green/blue screens all day and didn't like it at all compared to old style movie making. Without a doubt he would much prefer the virtual sets as done in Mandalorian if they were available at the time.
data/avatar/default/avatar29.webp
I think it's great. Anything with a huge budget has little chance of really reflecting the directors vision because everyone is so worried that they feel the need to fiddle with it. If we can do stuff with a smaller budget that looks good then some directors with an amazing idea get a chance to actually do it they way they think it should be done without tons of studio interference.
data/avatar/default/avatar08.webp
The movie looks terrible, doesn't look like RT at all, even the RTX demos look so much better. The ships reminded me of the old BS Galactica and not in a good way. At least the background looks ok, not visually impressive at all. Still, the fact that they are supposedly only using 1 PC/GPU is very impressive (doubt it, but who knows...) When RTX first arrived, I thought it would make a bigger impact in movies/sfx rendering rather than games. This is a step in that direction.
https://forums.guru3d.com/data/avatars/m/63/63215.jpg
Stoly:

When RTX first arrived, I thought it would make a bigger impact in movies/sfx rendering rather than games. This is a step in that direction.
There was a huge impact as the whole industry scrambled to support it in their game engines. We've yet to see the full impact of RTX, but, most are ready to deploy it. Movies are a different kettle of fish. The movie industry the way I understand it is that there's contracts with companies like ILM, who do all the effects. It's much harder for things like Unreal Engine to break into movies.
https://forums.guru3d.com/data/avatars/m/80/80129.jpg
Kaarme:

So, it's the same technology they used in Mandalorian? Although I suppose a bit more developed. It looked surprisingly good already in Mandalorian, so it's no wonder if studios decide to rely on it more and more.
Season 1 of Mandalorian used Unreal Engine presumably with Epics own RT engine that is RTX accelerated. Season 2, which is honestly much better looking, uses ILMs in house engine. It's unknown whether ILM is RTX accelerated but considering most modern raytrace engines (vray, arnold, etc) are all moving to support RTX, I'd think ILM would do the same.
Stormyandcold:

There was a huge impact as the whole industry scrambled to support it in their game engines. We've yet to see the full impact of RTX, but, most are ready to deploy it. Movies are a different kettle of fish. The movie industry the way I understand it is that there's contracts with companies like ILM, who do all the effects. It's much harder for things like Unreal Engine to break into movies.
Doesn't necessarily have to be UE though. Aside from the visual effects houses with proprietary engines, most visual effects places will use all kinds of different renderers and a lot of those are being accelerated via OptiX now.