Gamescom 2018: Shadow of the Tomb Raider PC Technology Trailer
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Fox2232
Lol.
Real-Time Raytraced shadows => 0:22 - It is fake as hell. Each actor casts just shadow from closet light source. And completely ignore shadows cast by other actors. Like lady in gray cape having just one shadow even when there are 2 light sources in opposite direction at almost same distance from her. Or that little girl on right having actual shadow when that light source is blocked by boy's hand. (+it looks like shadowing model is just some cubemap projection which is precomputed as shadows do not match character animations.)
HBAO+ => Proven Ambient Occlusion? => 0:26 - More like baked-in shadows because moving leaves have static shadows. That falling rocky pillar in red illuminated water did not change shadowing for environment at all.
CHS => Realistic Shadow Fall Off => 0:48 - Yeah, daytime... bottom of cliff is like 20 times brighter than area beneath it which actually receives light from sky (clouds)?
HDR => Higher Contrast and more Vivid Colors? => 0:58 - Those leaves are really getting black in daytime as they are shadowed by other leaves from primary light source? What about Ambient light?
SSCS => Enhanced surface definition => 1:05 - As could have been senn in 1080p per rendered pixel precision is poor. It improves fidelity due to 4k, not SSCS. Post-processing "Sharpen" filter does better job.
So what's actually there? HQAA, Tesselation. Anyone impressed by that?
XP-200
For the price they are charging for these new cards with that tech i would expect nothing less than Ray Charles to comes to my home and move lights around the room while i play the game. lol
spectatorx
Here is video dedicated just to ray traced shadows:
[youtube=k12cf15VvV4]
Fox2232
Loobyluggs