Elevate your Gaming Experience with the New JBL Quantum Range of Headsets

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+5 to FPS, yes?
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Not bad looking, I skimmed it but didn't see a weight so hopefully they are continuing the trend of better sound with lighter weight.
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mbk1969:

+5 to FPS, yes?
You made me laugh so hard that I ought to enter comment to my code in case I find errors in compiling it, lol.
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JBL, for me, is 6x9 inch carspeakers...lol, I'm old..... @mbk1969 I "lollerskated" to kitchen and back by your comment!
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I wonder if these conform to the Harman Curve!?
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Robbo9999:

I wonder if these conform to the Harman Curve!?
You don't want harman curve for competitive sound.
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sverek:

You don't want harman curve for competitive sound.
Hmm, it depends. Harman Curve might help with virtualised 7.1 surround sound, as Harman Curve for headphones is simulating what 2 flat speakers in a room would sound like (with maybe a little bass boost)...so I think that would be a good platform for the HRTF of 7.1 surround sound to build on rather than some random frequency response curve. I know that EQ'ing my K702's to the Harman Curve seemed to help with enemy location in 3D space when I was using 7.1 virtual surround sound in BF1. For example HRTF is only applying frequency & volume changes to effects to simulate stuff appearing behind your head, so if you have a headphone with an unpredictable & wildly varying frequency response curve then that's not a stable enough base to apply those HRTF frequency changes, because I think the HRTF frequency changes would 'get lost' in the noise of the wildly varying frequency response curve....so I think at the very least that it's important for the headphone to have a smooth frequency response curve on which to build HRTF if not the actual Harman Curve...but the Harman Curve would be a good natural start, natural sound.
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Robbo9999:

Hmm, it depends. Harman Curve might help with virtualised 7.1 surround sound, as Harman Curve for headphones is simulating what 2 flat speakers in a room would sound like (with maybe a little bass boost)...so I think that would be a good platform for the HRTF of 7.1 surround sound to build on rather than some random frequency response curve. I know that EQ'ing my K702's to the Harman Curve seemed to help with enemy location in 3D space when I was using 7.1 virtual surround sound in BF1. For example HRTF is only applying frequency & volume changes to effects to simulate stuff appearing behind your head, so if you have a headphone with an unpredictable & wildly varying frequency response curve then that's not a stable enough base to apply those HRTF frequency changes, because I think the HRTF frequency changes would 'get lost' in the noise of the wildly varying frequency response curve....so I think at the very least that it's important for the headphone to have a smooth frequency response curve on which to build HRTF if not the actual Harman Curve...but the Harman Curve would be a good natural start, natural sound.
Harman tends to have a lot of bass, that's not really needed in competitive gaming. I'd use EQ to kill bass and boost upper mids / treble to retrieve footsteps and other crucial sound.
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sverek:

Harman tends to have a lot of bass, that's not really needed in competitive gaming. I'd use EQ to kill bass and boost upper mids / treble to retrieve footsteps and other crucial sound.
Yeah, that's what scout mode does in Soundblaster software, I've not tried it yet. I think that would be ok as long as your headphone has got a smooth frequency response or it's been EQ'd smooth from measurements (like from Oratory1990 or other places) - in terms of using virtualised 7.1 on top of that.
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Just bought the quantum 800. These things are bad***