Download Unreal Engine 4 Elemental Tech Demo DX12
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Extraordinary
Why does it request net access?
Windows Firewall pops up asking to let it through
(.)(.)
Edit: Oh, ones a video, the others the download link.
Brisse
Ironically, it runs much better under DX11 than DX12 for me. I guess the technology is still immature.
PhazeDelta1
I'm not really impressed.
[spoiler] http://i.imgur.com/579hTPq.png [/spoiler]
[spoiler] http://i.imgur.com/BfyImFl.png [/spoiler]
Extraordinary
PhazeDelta1
yeah
Extraordinary
Looks bad quality compared to mine, is that the DX12 or 11 one?
PhazeDelta1
it's the dx12 and no vsync one.
Extraordinary
Change the shortcut target to 11 instead of 12, see if it improves, DX12 was worse performing than 11 anyway
PhazeDelta1
The performance was fine. It's the visuals I wasn't impressed with.
Extraordinary
Yea, I was getting corruption, multi colours flickering, and weird lens flare with the DX12 in fullscreen - DX11 one was spot on and about 40% better performance
HonoredShadow
Some textures look horrible. Like XBox 360 textures.
gUNN1993
Anyone looked at CPU utilization to see if DX12 is actually working properly?
anxious_f0x
Unreal Engine 4 is certainly capable of much better than what the Elemental demo provides that's for sure, it's a few years old now afterall.
Epic did mention that DX12 would be available from version 4.9 of UE4 which is still being worked on.
The new Unreal Tournament will be using it 4.9/DX12 as soon as it's available.
Robbo9999
JonasBeckman
stat1cx
This demo is a terrible example of UE4. The new unreal tournament pre alpha has much much better graphic and it runs 3 times better than this mess, and its an actual game where stuff happens, not just a demo, where nothing is happening.
Braadkip
Bleib
DX12 is awful in this...stuttering and poor FPS.
Ven0m
It worked pretty well on my aging 680/920 combo, except for the rift formation at the end, where it dropped <30 fps.
To be honest, it seems like game visual quality is mostly (at least for me) about these features and in this order:
1. Animation smoothness
2. How realistic animation is, eg natural running
3. Textures
4. Lights
5. Extra effects
And the most of performance bottlenecks are related to the extensive use of extra shiny effects, where it would be enough just to pack better textures for clearly visible objects, and make them behave naturally.