Transparency appears to be fixed. Also minor detail, noticed that during install process taskbar transparency effect didn't temporarily break like it usually does on driver upgrades when screen goes black for a second.
I've seen people say that transparency doesn't break mid-install on Windows 11 so maybe Nvidia also addressed this minor thing with this fix on Win10 as well, could be just a random coincidence though.
I think that the recent overflow of Nvidia drivers makes "Ah sheet.... Here we go again" quite relevant.
There's no factual "encoding/authoring" proof that v.drivers/software deployments that are weeks aparts or months aparts are much better optimized from their releases. There's no need to keep beating on a dead horse here. π
A couple of welcome fixes, as I have noticed the lack of working transparency effects in Windows 11 as well as performance degradation in Alan Wake 2 a few days ago while playing for a while.
But what is this random bugcheck thing? Does anyone have more details of what this and what systems it affects? Sounds... disturbing...
A couple of welcome fixes, as I have noticed the lack of working transparency effects in Windows 11 as well as performance degradation in Alan Wake 2 a few days ago while playing for a while.
But what is this random bugcheck thing? Does anyone have more details of what this and what systems it affects? Sounds... disturbing...
Just a heads-up. Remedy just deployed a huge patch (~200 fixes across the board) not so long ago.
Just a heads-up. Remedy just deployed a huge patch (~200 fixes across the board) not so long ago.
v1.0.8 was already installed when I checked the version number yesterday so I think this was released yesterday (2nd November Edit: it was 1st November).
Patch notes are here: https://www.alanwake.com/story/alan-wake-2-update-notes/
I noticed the perf degradation on Alan Wake 2, I thought it was the game, also if you alt tab the game while using fullscreen a few times, it crashes, I will test that with the new driver.
Installed this and got a black screen which I could not recover from so I had to do a hard shut down. Once booted up things seems to be fine. I wonder what happened...
my issue with FM:Apex was not driver related, it is a game flaw, it performs a base64 conversion when interacting/applying car paints that eventually (when CFG enabled) results in writing into invalid memory as it doesn't take into account the indirection ptr that CFG uses.
With CFG enabled, i could rapidly trigger the issue with a fresh start of the game by just applying special paints to the Ford GTR rapidly.
Unfortunately an issue unlikely to ever be fixed from the clients side, the workaround is simply adding ForzaMotorsportApex.exe to the app exclusions and overriding CFG to off.
I had stuttering in Baldur's Gate 3 during exploration->conversation switches with the last two 545.xx drivers but that's fortunately gone in the last few ones. (I didn't realize it was the driver until it cleared off. But I didn't have much time to play during the days of those versions.)
2nd NovemberEdit: it was 1st November). Patch notes are here: https://www.alanwake.com/story/alan-wake-2-update-notes/