Download Nvidia GeForce GameReady 372.90 WHQL driver

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Do these drivers fix the incorrect vram useage while using gtx 1080 in sli with msi afterbuner or gpu z does this bug still exist ? i am not going to instal these if its still not fixed thats not worth it. So if someone here with a gtx 1080 in sli please let me know if its fixed thank u. Edit: what wsarahan said,if someone can test it out
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Do these drivers fix the incorrect vram useage while using gtx 1080 in sli with msi afterbuner or gpu z does this bug still exist ? i am not going to instal these if its still not fixed thats not worth it. So if someone here with a gtx 1080 in sli please let me know if its fixed thank u.
Do you also have the clock bug that is lower after 368 release?
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Do you also have the clock bug that is lower after 368 release?
I am not sure did not OC-ed my GPU,S with boost its 1933 or something. But the vram glitch or bug must be fixed, lets see what others say about this.
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I am not sure did not OC-ed my GPU,S with boost its 1933 or something. But the vram glitch or bug must be fixed, lets see what others say about this.
Will install at my 1080 sli rig as soon as I get home from job and I post here if the bug persists
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Will install at my 1080 sli rig as soon as I get home from job and I post here if the bug persists
Awesome, btw u can pm me to if want.
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Do these drivers fix the incorrect vram useage while using gtx 1080 in sli with msi afterbuner or gpu z does this bug still exist ? i am not going to instal these if its still not fixed thats not worth it. So if someone here with a gtx 1080 in sli please let me know if its fixed thank u. Edit: what wsarahan said,if someone can test it out
Appears to be fixed 🙂
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Appears to be fixed 🙂
Both bugs? or just Afterburner one?
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Both bugs? or just Afterburner one?
Take that back still broken, MSI Afterburner VRAM usage
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Take that back still broken, MSI Afterburner VRAM usage
Sorry my English is not so good I didn't get it MSI is buggy? And the clock one? Tks
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I hope they have SLI support for Forza Horizon 3.. i want to max that sucker out damn it!!
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How are load times when going back to Main Menu or reloading checkpoints? They were about a minute on last driver.
About 5 sec at most with this driver and last,Installed on sdd. I think it's a shader cache problem causing long load times as i had at first. Vulkan runtimes have been updated DOOM is still on 1.0.13.
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Do these fix the flickering issue?
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So is this incorrect vram useage a bug. Becuase with this driver & the last driver it says in nvcpl Total available graphics ... 9961 MB
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Take that back still broken, MSI Afterburner VRAM usage
Incredible that this is still not fixed 😛uke2:
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Incredible that this is still not fixed 😛uke2:
Really?? 3 drivers with the same issue Nvidia in the next driver will say that the bug is causes by the application as they always do when they can't fix something
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So is this incorrect vram useage a bug. Becuase with this driver & the last driver it says in nvcpl Total available graphics ... 9961 MB
No that's windows adding memory from pagefile/system memory. nvcpl always reports what windows says it has available. MSI afterburner lists dedicated VRAM, which is bugged on pascal in SLI
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It's Win10 screwing with everything...default MS Basic Display driver (checked out of curiosity) runs my 60hz display at 64hz!! not even a 60hz option until I install a nvidia driver. WTF!!! No wonder people are having sync related problems. Still gonna try these but FFS MS!!!
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And it still has this weird slowdown by close encounters and by explosions.. at least in multiplayer, didnt play singleplayer much lately. It says 60fps and 16.67ms all the time, but image isn't smooth and looks laggy (ingame vsync on).
i fell the same... 60fps all the time but looks 20/30fps what dammit nvidia doing in the last 3 weeks since the last driver? looks nothing fixed and nothing optimized
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Do these fix the flickering issue?
Nope.
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i fell the same... 60fps all the time but looks 20/30fps
I get this if I use HDMI instead of DP, it's horrendously juddery where using DP is smooth.With DP I only have to work out the slowdowns -Tj- described when using vsync. Seems MS has given both green and red camps a lot of work to do.