Developers of Stalker 2 confirm usage Unreal Engine 5

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Unreal Engine games can be beautiful, but are notoriously some of the worst performing ones...
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Silva:

Unreal Engine games can be beautiful, but are notoriously some of the worst performing ones...
UE4 was favoring nvidia but the UE5 demo was actually running better on amd.
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Undying:

UE4 was favoring nvidia but the UE5 demo was actually running better on amd.
UE5 support DLSS natively, so Yay. And I believe 3090 get higher FPS than 6900XT at 4K in the demo, just that there are lots of stuttering, UE5 is built for console RDNA2 after all so Nvidia needs to do some optimization.
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Krizby:

UE5 support DLSS natively, so Yay. And I believe 3090 get higher FPS than 6900XT at 4K in the demo, just that there are lots of stuttering, UE5 is built for console RDNA2 after all so Nvidia needs to do some optimization.
The engine is not even released yet. RDNA 2.0 is a very nice architecture, especially for traditional stuff, but Ampere and its dual shader cores I would say are better at working in higher resolutions. This seems to be a pattern between the 6900XT and the 3090.
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Silva:

Unreal Engine games can be beautiful, but are notoriously some of the worst performing ones...
But what is available if you want to focus on the game rather than building an engine, outside UE5 and Unity? is there a third valid player?
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Undying:

UE4 was favoring nvidia but the UE5 demo was actually running better on amd.
I'm not talking about comparing AMD versus Nvidia, it's about optimization and giving us options. Some games barely have a general Low/Mid/High setting and runs like dogshit on average hardware.
asturur:

But what is available if you want to focus on the game rather than building an engine, outside UE5 and Unity? is there a third valid player?
There are other game engines, I think it's more about the license and engine features. Publishing License: Free to use, 5% royalty when product succeeds*. *The first $1 million USD of lifetime gross revenue your product makes is royalty-exempt. Creators License: Free to use, No royalties. Hard to beat those proposals, Unity I think has a similar business model. All other engines require you to buy them upfront as a product, only then you can use it. That's why most small game studios picked up on those two engines and built on top.
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I was excited for the game itself, but now I'm friggin stoked about it all. That being UE5 as it's engine. I've messed around in UE5 and can not wait for developers to utilize it to its fullest.
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Silva:

Unreal Engine games can be beautiful, but are notoriously some of the worst performing ones...
Really depends on the developers. I've seen unreal engines games run great and I've seen unreal engine games run like poop. Not to mention mouse input and how they approach post processing effects. Some games are an absolute blur fest with horrible mouse sensitivities, whilst others are fine. Mass Effect series where notoriously horrible in how they approached mouse sensitivity on PC (I got reminded of this when playing the Legendary edition).
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Silva:

I'm not talking about comparing AMD versus Nvidia, it's about optimization and giving us options. Some games barely have a general Low/Mid/High setting and runs like dogshit on average hardware. There are other game engines, I think it's more about the license and engine features. Publishing License: Free to use, 5% royalty when product succeeds*. *The first $1 million USD of lifetime gross revenue your product makes is royalty-exempt. Creators License: Free to use, No royalties. Hard to beat those proposals, Unity I think has a similar business model. All other engines require you to buy them upfront as a product, only then you can use it. That's why most small game studios picked up on those two engines and built on top.
UE4 is incredibly versatile though, can be used for a variety of games from Top down twin shooter like The Ascent, Turn Based game like XCOM to FPS and most importantly Battle Royals with huge maps. Visually UE4 games look better and more details than Unity. On the other hand is Cryengine which is a nightmate fuel for developers because of the crappy documentation LOL
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This news makes me even more excited for Stalker 2.
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i need to know if goes use Mesh Shaders !??? the future of games !!!
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UE5 uses Mesh Shaders. If the hardware doesn't have support, it falls back to Primitive Shaders. And if it doesn't have support for Primitive Shaders, it fall back to Geometry shaders. But consider that the new render pipeline has both Mesh and Amplification Shaders. Mesh shaders and Amplification Shaders replace, Input Assembly (fixed function) + Hull Shaders + Tesselation + Domain Shaders + Geometry Shaders. But Primitive Shaders only replaced VS+DS+GS. So the further your hardware fallback, the bigger the performance hit.
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but Unreal 5 tech demo uses primitive shaders , 100 milions of triangles , in Justice tech with Mesh Shaders, use 1.8bi of triangles. PS5 dont have Mesh Shaders support , maybe stops the tecnology for now. sony can slow down the industry.