Cyberpunk 2077 Gameplay Reveal - 48-minute walkthrough

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Okay... just watched the trailer. First I was eyerolling because we see console gameplay... can't stand those movement patterns of a stick I have to admit. Second it looks okay, not too impressive tbh. But it can only look better in the end, and hopefully especially on PC, right? I wonder how those different approaches and decisions will really make a difference besides the usual, not getting a quest or being shot by some factions. That's been around for pretty much 20 years now... In the end, I want to play that, even though it looks really simple... I hope they don't tone the RPG elements down too much, as in story telling wise.
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By the look of it there's naked skins so i'm guessing it'll sell very well then. ^^ Every young boy will be stuck in the char building screen. 🙂
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The game looks very story driven. Just looking at the limited amount of game play, it reminds me a lot of Fallout 3 in a way because the graphics aren't the greatest (though they are pretty darned good), but the actual gameplay and story look amazing. It has the elements of an old-school Fallout title, too; elements of an FPS, an RPG, an immersive environment and a rich story rolled into the experience. I, most likely, will be downloading this one.
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No! No! No! Just NO! I knew I should not watch it. I could not even finish it. Now I have to buy this and spend stupid amount of time playing it. What the Hell?!?
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ubercake:

The game looks very story driven. Just looking at the limited amount of game play, it reminds me a lot of Fallout 3 in a way because the graphics aren't the greatest (though they are pretty darned good), but the actual gameplay and story look amazing. It has the elements of an old-school Fallout title, too; elements of an FPS, an RPG, an immersive environment and a rich story rolled into the experience. I, most likely, will be downloading this one.
Not for me Kirk - I will be asking Scotty to beam me up 😀
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Did anyone hear the description of the game world then watch the outside views and think damn that's Megacity 1 I kept waiting for judge dread type cops to show up yelling I AM THE LAW
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Athlonite:

Did anyone hear the description of the game world then watch the outside views and think damn that's Megacity 1 I kept waiting for judge dread type cops to show up yelling I AM THE LAW
Well... we've seen what the medics are like, the Law are going to be something "extra" that doesn't want to get messed with !
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For the "Megacity" it was far too light (too little polution I guess), too clean (no dirt or rubbish on the streets), too empty (you can hardly walk the lower leves because of space being scarce, narrow streets), and ultimately, too small (if you only have to drive like a few hundred meters to get to the next objective, not even sure why they need a car for that). Although, and that I have to say, I can very much imagine that was a build just made for showing gameplay, so not even the real game world.
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fantaskarsef:

For the "Megacity" it was far too light (too little polution I guess), too clean (no dirt or rubbish on the streets), too empty (you can hardly walk the lower leves because of space being scarce, narrow streets), and ultimately, too small (if you only have to drive like a few hundred meters to get to the next objective, not even sure why they need a car for that). Although, and that I have to say, I can very much imagine that was a build just made for showing gameplay, so not even the real game world.
Vehicle is a tool. Armored one twice as important. Has storage area, mind weapons.
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Fox2232:

Vehicle is a tool. Armored one twice as important. Has storage area, mind weapons.
Oh I thought as they put the Flathead in the front trunk it was merely for immersion and visiual reasons, didn't know it has got storage like the ship in No Man's Sky.
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Well, hell... GIEF!