Crytek sues Star Citizen studios CryEngine

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I really couldn't believe what I was seeing: the delivery truck pulled up and three burly men stepped out and asked where the popcorn was going to be delivered. I mean; this was a day I had never thought would happen. It would be the day the popcorn was not only going to be delivered, but was going to be delivered on-time for once. I couldn't be happier... Oh, then I saw that CryTek was suing a chubby little man with no compunctions to fleech the games industry for every penny it is worth...and the realisation of what was happening dawned on me: CryTek places pressure on CR. CR sells company for massive amount of money and disappears into the night for ten years. Whoever buys, settles with CryTek, OOC, followed by actually developing the final game. The Final Game releases. Everyone points their chubby little fingers at me saying "HA, I told you so!". All that popcorn goes to waste...and it looked like such a nice day...
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So the fact Chris Roberts tried changing engines while still using CryEngine code, stop paying Crytek, and removed the CryEngine logo shows he did violate their original contract. This is going to be interesting and Star Citizen fans are going to lose their Sh!t!
Oh no doubt their is always the dierhards who will defend any p*ss poorly managed project to the hilt but all RSI need to do is launch another DLC for a game that isn't even at Beta and the masses will stupidly hand over vast sums of money. Maybe come to terms with Crytek pay out the cash and then do a 'limited edition' reskin for an existing ship with Crytek logos on it and then recoup the lost cash selling that off.
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warlord:

Are you programmers here? If this is true, Crytek has any willing right to do this. It is called dirty play. It is not always about the money. It is about fair play.
Most likely yes they do. You can't license a game engine, say you're changing to another engine yet keep some of the bits from the original. At the very least, don't release a new version of the game/demo using what is supposed to be a new engine when it isn't. This game is never coming out.
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Wow just let them finish the game already. I hope it all works out well tbh, really wanted to check this one out (sometime in the next millennium).
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Stormyandcold:

The foundation of the case looks like Crytek are in the right here.
How do you figure? The game has been running on Lumberyard for close to a year now.
Whiplashwang:

Here's part of the lawsuit: "In that Agreement, Defendants promised, among other things, (i) to use the CryEngine game development platform exclusively and to promote that platform within the video game, (ii) to collaborate with Crytek on CryEngine development, and (iii) to take a number of steps to ensure that Crytek's intellectual property was protected. Defendants utterly failed to follow through on those promises, and their actions and omissions constitute breaches of contract and copyright infringement and have caused substantial harm to Crytek." So the fact Chris Roberts tried changing engines while still using CryEngine code, stop paying Crytek, and removed the CryEngine logo shows he did violate their original contract. This is going to be interesting and Star Citizen fans are going to lose their Sh!t!
You're not comprehending the legal speak in that clause. The contract is saying that if they're using Cryengine, they must use it exclusively. Meaning they can't use it in conjunction with third party software. Star Citizen stopped using Cryengine a year ago, and is using Lumberyard. They are in no violation of the contract.
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Andrew LB:

You're not comprehending the legal speak in that clause. The contract is saying that if they're using Cryengine, they must use it exclusively. Meaning they can't use it in conjunction with third party software. Star Citizen stopped using Cryengine a year ago, and is using Lumberyard. They are in no violation of the contract.
Go read the whole lawsuit dude! The original contract between the two said they weren't allowed to change engines. It also said CIG/RSI had a CryEngine license for just one game whereas they are selling two: Squadron 42 and Star Citizen. It looks like Crytek is going to be a payout here no matter what with the many different claims they've made.
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I got the feeling this game as a full will never be finished 😳, people keeps blindly trowing money at CR and Star Citizen by the millions o_O. I trully would like to see a finished , polished product that i can buy , play and enjoy it πŸ™‚ , but the future looks uncertain for SC. That's why i do not support kickstarter projects or early access anymore as i got burned already by Bugbear and their early access on Steam of Next Car Game Wreckfest that has been on pre-alpha stage since 2012 😱, missing many launch dates set on stone πŸ™„. Welp that's why i do not buy anything if not full retail / finished product πŸ˜›. This is entirely my own opinion.
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Without taking sides... One thing which shall no doubt be in the back pocket of CryTek, is that RSI changed the terms of the 'donations' to make them not applicable to refunds. When they did this, they effectively altered the terms of what people were paying money for, and what it represented. Instead of the money being 'donations', they were now 'goods' and were being counted as units of sale. This, is what CryTek can use against RSI, as they can claim RSI is trading goods/units and taking in revenue against those transactions. This means the initial terms have again, been altered as the company is now a business conducting in sales of goods - by their own definitions. Game over.
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There sure are a lot of armchair lawyers in here.
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I really couldn't believe what I was seeing: the delivery truck pulled up and three burly men stepped out and asked where the popcorn was going to be delivered. I mean; this was a day I had never thought would happen. It would be the day the popcorn was not only going to be delivered, but was going to be delivered on-time for once. I couldn't be happier... Oh, then I saw that CryTek was suing a chubby little man with no compunctions to fleech the games industry for every penny it is worth...and the realisation of what was happening dawned on me: CryTek places pressure on CR. CR sells company for massive amount of money and disappears into the night for ten years. Whoever buys, settles with CryTek, OOC, followed by actually developing the final game. The Final Game releases. Everyone points their chubby little fingers at me saying "HA, I told you so!". All that popcorn goes to waste...and it looked like such a nice day...[\quote]
Mmmmm... delicious copypasta. Thank you
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Andrew LB:

How do you figure? The game has been running on Lumberyard for close to a year now. You're not comprehending the legal speak in that clause. The contract is saying that if they're using Cryengine, they must use it exclusively. Meaning they can't use it in conjunction with third party software. Star Citizen stopped using Cryengine a year ago, and is using Lumberyard. They are in no violation of the contract.
Here is the lawsuit. https://www.scribd.com/document/367101474/Crytek-v-CIG Is pretty clear. CIG broke the contract in three places, and are also sued for copyright infringement by giving the CryEngine source code to a third party. The last alone is enough to close CIG for good. In addition on the Crytek demands, is an injunction to delete all work done using the CryEngine, and for CIG never to use the CryEngine ever, at any form. Closing. From the lawsuit papers above, you will see that Crytek did all the content, demo, stress goals, for the kickstarter campaign. Roberts hadn't written a single line of code by early 2013. While he was claiming that was working on the game for years!!!!!!! That reminds me Roberts tried to pull the same trick back in 1999 with Microsoft's money ($75mn in 1997 or $115mn in 2017 value), on a game with feature list almost as big as Star Citizen's. (Freelancer). And MS took over his business, because he couldn't deliver on the deadlines Roberts set himself, while was asking MS for more money...... Freelancer was in such state in December 2000 (supposed to be release Fall 2000), that took MS another 3 years and more millions to release it. With 90% of the proposed features cut. Fast forward to 2012-2017. And we have the same saga unfolding. As for which law firm Crytek is using? The one Zenimax used last year, and got $500mil from Facebook over the intellectual property of Oculus Rift. A case many in this very forum, laughed at, believing was a scam........
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wait this game still isnt released? i was sorta instresed in this like 3 years ago but now i am not, and people keep funding it too? i sorry but crowed funding games is double edged sword. And i would never do it
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tsunami231:

wait this game still isnt released? i was sorta instresed in this like 3 years ago but now i am not, and people keep funding it too? i sorry but crowed funding games is double edged sword. And i would never do it
But if you look at games that have potential such as Shenmue 3 and Bloodstain they wouldn't have a chance of being made without crowdfunding. But I get where you are coming from. Also Mighty No 9 even though the game didn't live up to expectation at least that game was released. Also I feel that this game might suffer from the Duke Nukem Forever Syndrome. Where the game is in development for so long and the game finally gets released and it sucks.
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And there is another problem. I would never give my money to someone without biding contract and parts resposibility. Especially if something is in process. And companies have limited responsibility, it means I would never give them my money. Lack of resposibility cheats people all the time.
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How can Crytek afford that when they can't even pay their employes?
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NAMEk:

And there is another problem. I would never give my money to someone without biding contract and parts resposibility. Especially if something is in process. And companies have limited responsibility, it means I would never give them my money. Lack of resposibility cheats people all the time.
Im with you there. I would never give money to unknown game devs which seems like the people behind Star Citizen are. But if I had to chance to I would have given my money towards bloodstain because of the person doing has made games before.
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Wow, why so much hate against CIG? Wasn't the CryEngine released to the public and placed on github for everyone to do with it as they pleased? It's not as Amazon "stole" the CryEngine code for their Lumberyard engine. They just used whatever code was useful for their own engine. Besides, the guy above me who said the game devs behind Star Citizen are unknown, therefore don't trust them; Well they are the same devs that worked for Crytek, but because they didn't get a salary for months they ran away, and Chris Roberts simply employed them, so i wouldn't say they are "unknown" game devs.
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Fediuld:

Here is the lawsuit. https://www.scribd.com/document/367101474/Crytek-v-CIG Is pretty clear. CIG broke the contract in three places, and are also sued for copyright infringement by giving the CryEngine source code to a third party. The last alone is enough to close CIG for good. In addition on the Crytek demands, is an injunction to delete all work done using the CryEngine, and for CIG never to use the CryEngine ever, at any form. Closing. From the lawsuit papers above, you will see that Crytek did all the content, demo, stress goals, for the kickstarter campaign. Roberts hadn't written a single line of code by early 2013. While he was claiming that was working on the game for years!!!!!!! That reminds me Roberts tried to pull the same trick back in 1999 with Microsoft's money ($75mn in 1997 or $115mn in 2017 value), on a game with feature list almost as big as Star Citizen's. (Freelancer). And MS took over his business, because he couldn't deliver on the deadlines Roberts set himself, while was asking MS for more money...... Freelancer was in such state in December 2000 (supposed to be release Fall 2000), that took MS another 3 years and more millions to release it. With 90% of the proposed features cut. Fast forward to 2012-2017. And we have the same saga unfolding. As for which law firm Crytek is using? The one Zenimax used last year, and got $500mil from Facebook over the intellectual property of Oculus Rift. A case many in this very forum, laughed at, believing was a scam........
Cool story bro, but you wouldn't mind that i stopped reading after: " Is pretty clear. CIG broke the contract in three places, and are also sued for copyright infringement by giving the CryEngine source code to a third party". because the rest is just mere speculation. CIG didn't give away any code to any 3rd party. They used a fork and named it StarEngine, and later on switched to another fork named Lumberyard. This excellent post pretty much sums it up https://arstechnica.com/gaming/2017/12/crytek-sues-star-citizen-developers-over-game-engine/?comments=1&post=34484859&mode=quote
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So CIG are right from their perspective. They acted on their own because they saw Crytek is going down by selling studios and franchises, meanwhile they stopped receiving patches/support for Cryengine. WTF, Crytek risen from the dead to sue CIG with funeral's money? LOL
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Ok first of all it states that Amazon’s Lumberyard is, in fact, a fork of the CryEngine itself purchased by Amazon. That means there is going to be code that matches Crytek and probably why traces of the code are in there coding. So based on that Crytek the money grubbers probably do not have a leg to stand on as they sold the code to Amazon which Amazon made a new fork. A new fork does not mean all new code only changes and improvements on the original code.