Codemasters Offers DirectX 12 support for F1 2018 (Updated w/ Benchmarks)
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xg-ei8ht
Why bother.
Nearly every game I've played runs worse with DX12.
I miss Glide:)
Kaarme
cryohellinc
coth
xg-ei8ht
I see on a Vega64
6-10fps.
Better then nothing I suppose.
I'm sure DX12 will get better. But for what was promised at release 2015 i might add. It hasn't helped much. I get the point about Engines not being built from ground up.
Maybe Bethesda could do with Building a complete new engine using it instead of that mess rendering FALLOUT 76
eddward
There is a simple reason why DX12 runs worse than DX11.
For DX12 game developers need to optimize engine from the ground up, find and fix bugs etc. No VGA driver will help. It's low level API for "skipping" driver overhead.
With DX12 you see what game developers are capable of. There is no magic, only experience and skill will help here, and Nvidia/AMD has multiple years advantage.
Just look at the size of drivers these days. These 500MB+ of code is purely for fixing and optimizing "corrupted" game code leaved by developers.
Building DX12 engine from ground up will not help as long as there is no skill from developers.
Undying
Devolepers should drop DX11 and build thier engine in DX12 from the start. Then change will happen. As long we are getting the both API's primary being the DX11 there is no benefit.
nhlkoho
Picolete
Maybe it works better with an AMD card (DX11 vs 12)
Monchis
Have they fixed the micro-freezes yet?.
Calmmo
Dx12 reminds me of Dx10 in many ways. Slow/low adoption rate, then 11 comes out everyone jumps on that pretty fast...
RzrTrek
At least we got a free performance downgrade.
Moonbogg
but its close to the metal
EspHack
try amd gpu with weak cpu and you will see it improving over dx11 quite drastically in some cases
Sixtyfps
ruthan
Glottiz
fantaskarsef
If they could single handedly drop DX11 they would have done already. Truth is, they can't single handedly adopt DX12 because it requires a lot more work than DX11 at this point.
Exodite
droopy_ro