Codemasters Offers DirectX 12 support for F1 2018 (Updated w/ Benchmarks)

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Why bother. Nearly every game I've played runs worse with DX12. I miss Glide:)
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xg-ei8ht:

Why bother. Nearly every game I've played runs worse with DX12. I miss Glide:)
The article just said it increased minimum fps, especially on AMD, which has always had poorer dx11 performance. How is that worse? Sure, it's anything but impressive, but if a game/engine is originally designed for dx11, I wouldn't ever expect miracles from an afterthought dx12 addition.
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xg-ei8ht:

Why bother. Nearly every game I've played runs worse with DX12. I miss Glide:)
It's not worse, nearly every title out there as of right now that brags about Dx12 support has it in a half-baked state. Engines need to be built ground-up with Dx12 in mind, then you will see a significant result. IMO that period will start in 2019/2020 with the release of next gen of consoles. We're simply not there yet.
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xg-ei8ht:

Nearly every game I've played runs worse with DX12.
That's because they are not designed for DX12, but just DX11 games working with DX12 wrapper.
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I see on a Vega64 6-10fps. Better then nothing I suppose. I'm sure DX12 will get better. But for what was promised at release 2015 i might add. It hasn't helped much. I get the point about Engines not being built from ground up. Maybe Bethesda could do with Building a complete new engine using it instead of that mess rendering FALLOUT 76
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There is a simple reason why DX12 runs worse than DX11. For DX12 game developers need to optimize engine from the ground up, find and fix bugs etc. No VGA driver will help. It's low level API for "skipping" driver overhead. With DX12 you see what game developers are capable of. There is no magic, only experience and skill will help here, and Nvidia/AMD has multiple years advantage. Just look at the size of drivers these days. These 500MB+ of code is purely for fixing and optimizing "corrupted" game code leaved by developers. Building DX12 engine from ground up will not help as long as there is no skill from developers.
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Devolepers should drop DX11 and build thier engine in DX12 from the start. Then change will happen. As long we are getting the both API's primary being the DX11 there is no benefit.
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xg-ei8ht:

Maybe Bethesda could do with Building a complete new engine using it instead of that mess rendering FALLOUT 76
lol
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Maybe it works better with an AMD card (DX11 vs 12)
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Have they fixed the micro-freezes yet?.
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Dx12 reminds me of Dx10 in many ways. Slow/low adoption rate, then 11 comes out everyone jumps on that pretty fast...
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At least we got a free performance downgrade.
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but its close to the metal
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try amd gpu with weak cpu and you will see it improving over dx11 quite drastically in some cases
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Kaarme:

The article just said it increased minimum fps, especially on AMD, which has always had poorer dx11 performance. How is that worse? Sure, it's anything but impressive, but if a game/engine is originally designed for dx11, I wouldn't ever expect miracles from an afterthought dx12 addition.
DX12 has been disapointing at best when it should of been ground breaking so what he said why bother i agree 100% dx12 failed
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Undying:

Devolepers should drop DX11 and build thier engine in DX12 from the start. Then change will happen. As long we are getting the both API's primary being the DX11 there is no benefit.
DX11 has benefit that is running on Windows 7, and so far nobody showed big benefit of DX12, which would destroy Vulkan, which is by the way running on Windows 7 fine too. DX12 mainly MS marketing tool to force people to upgrade to Win10, there was lots of words.. but real user benefit is very small, now be have probably first big thing - RTX, but there is doubt if its performance hit is worth of much lesser resolution and framerate. Probably only because of MS money is RTX implemented through DX12, no Vulkan.. but if Nvidia would want to have RTX on MacOS, Linux etc.. they would have to use Vulkan anyway. Yeah DX12 is like DX10, which was just Vista gimmick.
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coth:

That's because they are not designed for DX12, but just DX11 games working with DX12 wrapper.
There is an easy solution for that, just drop DX11. If there is only DX12 in the game, no one will ever know if that game would run better or worse in DX11. Problem solved 😎 Jokes aside, I agree with other posts that DX12 is extremely disappointing. It's been out for so many years and there is nothing impressing to show for it.
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If they could single handedly drop DX11 they would have done already. Truth is, they can't single handedly adopt DX12 because it requires a lot more work than DX11 at this point.
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fantaskarsef:

Truth is, they can't single handedly adopt DX12 because it requires a lot more work than DX11 at this point.
Not only that, DX12 being limited to Win 10 would also constrain the PC market audience even further. It's hard to say to what extent, if any, tying DX12 to Win 10 helped Microsoft sell the OS but it's definitely hurting DX12 adoption for applications. In an ideal world vendors would have chosen to go with Vulcan instead, as it's not just easier to adopt cross-platform but also available on Win 7 and 8. Maybe we'll see more titles with Vulcan support once engines start being updated/rewritten to take advantage of the new low-level APIs. Well, one can hope. 🙂
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EspHack:

try amd gpu with weak cpu and you will see it improving over dx11 quite drastically in some cases
This is what i want to see tested in DX12 also, not only some >500$ GPU and 1000$ CPU. Cheap 100-200$ combos, let's say an i3 and GTX 1050Ti or Ryzen 2200G and RX560.