Battlefield V: GeForce RTX 2080 Ti Rotterdam Gameplay

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Relax you big babys its not nvidias fault they shovle sh*t to you and everyone eats it up, back in 2016 raytracing has already been done by a smartphone gpu and no one cared,Nvidia dose it and everyone gos OMG Raytracing look at that,anyone wanting to know who easy PowerVR had a 6GRay real time ray tracing long before Nvidia just look at that video and when nvidia said its been in the works for years they really mean they coped PowerVR work and just made it better i guess congrats to nvidia for bsing everyone
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Whine,whine,whine
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To fast and twitchy for me, I prefer my games at normal speed, so I'll pass. Waiting patiently for Hell Let Loose closed beta....
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TeX_UK:

Whine,whine,whine
:D 😀
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kaz050:

Relax you big babys its not nvidias fault they shovle sh*t to you and everyone eats it up, back in 2016 raytracing has already been done by a smartphone gpu and no one cared,Nvidia dose it and everyone gos OMG Raytracing look at that,anyone wanting to know who easy PowerVR had a 6GRay real time ray tracing long before Nvidia just look at that video and when nvidia said its been in the works for years they really mean they coped PowerVR work and just made it better i guess congrats to nvidia for bsing everyone
I appreciate the rage, and the honesty... and the rage. I really do But you're 60 times off. Sixty! PowerVR GR6500 is 100 million rays per second. Not 6000 million rays per second https://www.imgtec.com/news/press-release/otoy-imagination-unveil-breakthrough-powervr-ray-tracing-hardware-platform-cinematic-real-time-rendering/
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Need to do better than this to impress on this ray tracing. Not seeing it.
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Ok people time for future predictions! While nvidia will sponsor a lot of aaa tittles to implement raytracing it will not be a standard will be mostly a luxiry eye candy... by the time any form of ray tracing becomes the norm if it becomes the norm these cards will be to slow for it....history repeats it self the same thing happen pretty much every time
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Noisiv:

I appreciate the rage, and the honesty... and the rage. I really do But you're 60 times off. Sixty! PowerVR GR6500 is 100 million rays per second. Not 6000 million rays per second https://www.imgtec.com/news/press-release/otoy-imagination-unveil-breakthrough-powervr-ray-tracing-hardware-platform-cinematic-real-time-rendering/
2014 notes: Unmatched real-world ray tracing performance: Up to 300 MRPS (million rays per second), 24 billion node tests per second and 100 million dynamic triangles per second at 600 MHz What you linked is power limited result from "mobile device" (~2W). Looking at PCB here gives better understanding about how much more you can pull from it till you are at our regular GPU cooling.
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Stinking thieves, companies that is.... Shittel, moronVidia etc...
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Just f..k #RTX.
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Fox2232:

2014 notes: Unmatched real-world ray tracing performance: Up to 300 MRPS (million rays per second), 24 billion node tests per second and 100 million dynamic triangles per second at 600 MHz What you linked is power limited result from "mobile device" (~2W). Looking at PCB here gives better understanding about how much more you can pull from it till you are at our regular GPU cooling.
The PowerVR raytracing system was whitted though, it lacks pretty much all the detail of real GI. No AO, no light bleed, hard contact shadows, etc.
Barry J:

would have preferred 2080ti no RT but all die full performance gaming but with NV link you can add on card with RT
Yeah except this isn't possible due to latency. Also the RT "cores" are intrinsic to the SM - so the add-in card would basically just be another GPU. Also I guess no one in this thread watched the Digital Foundry video where they talked about how the current implementation doesn't even use the Tensor cores at all, they already found a 30% performance increase by reducing instancing in the BVH representation and the RT resolution is locked to Raster resolution which is why higher resolution performance is awful.
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Fox2232:

2014 notes: Unmatched real-world ray tracing performance: Up to 300 MRPS (million rays per second), 24 billion node tests per second and 100 million dynamic triangles per second at 600 MHz What you linked is power limited result from "mobile device" (~2W). Looking at PCB here gives better understanding about how much more you can pull from it till you are at our regular GPU cooling.
So if we use the wording like "up to" and "peak", on the product we have zero knowledge about its rasterizing performance, the product which never came close to a public release, a serial production or to being independently reviewed, in other words a truly Imagination product (pun intended) then he's only 20 (twenty) times off. Someone call the cavalry! /s
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Ziggymac:

..And here we are, for the last 5yrs we've all been told that 60fps+ @4K was the future, and we've waited patiently for GPU's to catch up with the vision yet just as it was within our grasp, Nvidia shifts the goal posts and now decides that 1080p @ 60fps with ray tracing is the future, not only that, we're going to have to pay $1000+ for the privilege of 1080p 60fps. So it starts all over again, We're now going to have to wait another 5yrs for 60fps+ @4K with ray tracing. ..just 🙄, I mean just 🙄
Don't forget Nvidia will probably now say 8k at 25fps is the future! o_O
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What I am not seeing discussed is how much of this new Gpu was powered for mining use? Was Nvidia betting on same miners buying frenzy and hope no one would notice this gpu is the king with no clothes? After watching cherry picked video clips of ray tracing examples, minus any performance info, I can honestly say I find it more distracting than "Immersive". $799 FOR WHAT? Over lit video game play? And what monitors show the ray tracing the best etc etc? You have a lot of explaining to do Lucy err Nvidia! Nvidia is now going the way of Intel. They have the technology now to power the gpu's to 144hz at 4k even with ray tracing. As Intel did, give you a little taste of new technology, say they are just breaking the barrier with keeping up and sell you piece meal a series of gpu's that are getting "better" every year, instead of laying it all out now. Enjoy the backlash Nvidia fool me once.....
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NewTRUMP Order:

What I am not seeing discussed is how much of this new Gpu was powered for mining use? Was Nvidia betting on same miners buying frenzy and hope no one would notice this gpu is the king with no clothes?
Well considering they said mining market is dead for them in their investor conference the other week, causing a drop in their stock, probably not betting on that.
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So I wait for Navi on 7nm and Nvidia's refresh on 7nm. My 1070 is driving my 2K monitor pretty well so Ill just wait another year before moving to 4k.
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Denial:

Also I guess no one in this thread watched the Digital Foundry video where they talked about how the current implementation doesn't even use the Tensor cores at all, they already found a 30% performance increase by reducing instancing in the BVH representation and the RT resolution is locked to Raster resolution which is why higher resolution performance is awful.
No I didn't, thanks for mentioning it. I'll have to look that up.
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Right now I'm mostly hoping that DX12 being required means that Dice finally has optimized their DX12 path so it's worth using
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fantaskarsef:

No I didn't, thanks for mentioning it. I'll have to look that up.
Noisiv posted it in the 2080Ti thread in the Nvidia section: [youtube=8kQ3l6wN6ns] Key points from the video taken from a reddit thread: Dice developed the game with Titan V with no dedicated RT Core to run specific Ray Tracing functions. They only received Turing 2 weeks before this demo. They are planning to improve the fidelity at launch as Turing can accelerate these functions better than the Tensor Cores in Titan V Ray tracing is running at 1:1 parity with Raster resolution. DF changed the resolution around and got the following: 1080p @ 60fps, 1440p @ 40-50 fps, and 4K @ 20fps Dice is planning to allow greater control of RT settings including changing the amount of rays shot per pixel, scaling the RT resolution independent of rasterized resolution (e.g. Game at 4K, RT at 1080p or lower), or using intelligent upscaling of lower resolution RT using AI denoising/checkerboarding. Expecting 30% RT performance improvement with one type of optimization (merging separate instances in various objects). Demo is using RT Cores after the rasterization of G-Buffer. They are planning to run the RT Cores in parallel asynchronously. Dice is happy to have Real time RT in hardware instead of coming up with time-consuming non interactive or inaccurate raster techniques to cover various cases. In the video he also mentions that they aren't using the Tensor cores at all for denoising/scaling, but doing their own algorithm. I don't know what that's running on but doing that portion the Tensor cores should theoretically free up performance as the Tensors are completely separate from the FP cores.
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Well, they picked the perfect freaking game to introduce ray tracing lmao. Like, let's take the most controversial upcoming game and... make it even more controversial, by adding some highly demanding new tech that is powered by an even more controversial gpu. No really, 1500 euros for alleged 60 fps (I bet it's lower) at 1080p in 2018, really??!! wow, just wow, seriously... I watched several videos of that map with ray tracing on and HONESTLY it looks crap to me, like everything is super duper shiny and bright, coupled with that horrible FOV it would literally make me puke. o_O