ASUS GeForce RTX 3060 ULTRA Photo Leaks, yes ULTRA

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jbscotchman:

Oh its the same here to. I paid the $279 MSRP for my 1660 Ti two years ago but now the way things are going we may never see days like that again sadly.
I wish I would have jumped on board with you back then. today's prices
GPU 1660ti.png
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Airbud:

I wish I would have jumped on board with you back then. today's prices
GPU 1660ti.png
Used gpus is all we have right now but even those went up.
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Meh, i would still get a 3060 Ti because of higher CUDA count, unless it's actually faster. 8GB for a 3060 is fine.
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Airbud:

I wish I would have jumped on board with you back then. today's prices
GPU 1660ti.png
Seriously, wtf is going on?
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jbscotchman:

Seriously, wtf is going on?
"Bitcoin has surged to a record high amid rising interest from investors and claims that the volatile cryptocurrency is on the way to becoming a mainstream payment method. Having quadrupled in value during 2020, bitcoin began 2021 strongly by breaking through the $30,000 (£22,000) mark for the first time, less than three weeks after first trading above $20,000. On Sunday, it hit a new high of more than $34,800, on the 12th anniversary of the bitcoin network being created."
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Airbud:

"Bitcoin has surged to a record high amid rising interest from investors and claims that the volatile cryptocurrency is on the way to becoming a mainstream payment method. Having quadrupled in value during 2020, bitcoin began 2021 strongly by breaking through the $30,000 (£22,000) mark for the first time, less than three weeks after first trading above $20,000. On Sunday, it hit a new high of more than $34,800, on the 12th anniversary of the bitcoin network being created."
i have deep regrets of not handing over 30 bucks for 5000 coins in 2009
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Kosmoz:

Smartest? Nah, just more money than sense... Very soon we will see that nvidia tricked them too when the 3080 Ti lunches and is 2-3% slower than the 3090 at 2/3 of its price with enough Vram (20GB) for years to come...
Let me tell you a secret (3080ti will cost as much as 3090) 😉
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Astyanax:

i have deep regrets of not handing over 30 bucks for 5000 coins in 2009
$34,800 x 5000 = holy sheep s*** Batman!.....you would be a zillionaire! 😀
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These naming conventions.....lol... Ultra...Ti...Super..... Also....cooling type...branding for extra $30-100$ .....whilst software isn't optimized...with hardware..... Nowadays..... we have witnessed....how soon hardware have reached EOL.... PRICE vs PERFORMANCE vs BOTTLENECK ........... Let's wait for the : RTX 3060 ULTRA TURBO HYBRID TRI LIQUICOOL OC HARD CLOCKED TITANIUM VERSION ;);););)
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A 3070ti 12gb sounds to sweet to resist imo. Dunno if we'll ever see one tho.
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Corbus:

Ultra is so much better than Super.
How?
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Caesar:

How?
I meant naming wise.I like it more. Dunno if it's gonna be a super variant as well but i'm guessing not.
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Caesar:

These naming conventions.....lol... Ultra...Ti...Super..... Also....cooling type...branding for extra $30-100$ .....whilst software isn't optimized...with hardware..... Nowadays..... we have witnessed....how soon hardware have reached EOL.... PRICE vs PERFORMANCE vs BOTTLENECK ........... Let's wait for the : RTX 3060 ULTRA TURBO HYBRID TRI LIQUICOOL OC HARD CLOCKED TITANIUM VERSION ;);););)
Don't forget about the following versions 3060 HI 3060 ME 3060 LO
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Undying:

Seems like 3060ti/3070/3080 will be replaced with more vram versions sooner than we thought. Nvidia could have released all these 12/16/20gb cards at the start but thats not part of their plan. Im telling you 3090 users ware the smartest ones everyone else got screwed over.
And I am telling you that 8/10GB cards are safe for their resolution use cases. Consoles are not important, they can have 10GB for graphics related things only in rare cases where they sacrifice memory needed for CPU operations of game. RDNA2 (RX 6X00) cards can't use 8GB+ of VRAM per frame otherwise fps goes under 60. Simply, extra VRAM is cache. In case of troubles, reduce texture/shadow/some detail from ultra-mega-super-awesome to I-can't-see-change-from-ultra-mega-super-awesome.
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Fox2232:

And I am telling you that 8/10GB cards are safe for their resolution use cases. Consoles are not important, they can have 10GB for graphics related things only in rare cases where they sacrifice memory needed for CPU operations of game. RDNA2 (RX 6X00) cards can't use 8GB+ of VRAM per frame otherwise fps goes under 60. Simply, extra VRAM is cache. In case of troubles, reduce texture/shadow/some detail from ultra-mega-super-awesome to I-can't-see-change-from-ultra-mega-super-awesome.
I agree on that one. They are safe for their resolutions that being 1440p becouse at 4k 8gb vram is not enough. Anyway isnt the cache important and helpful reducing the stuttering even if the game isnt fully using all 16gb?
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Undying:

I agree on that one. They are safe for their resolutions that being 1440p becouse at 4k 8gb vram is not enough. Anyway isnt the cache important and helpful reducing the stuttering even if the game isnt fully using all 16gb?
Sure, cache is important. But for that we have system memory too. PCIe 4.0 is fast. BAR thing helps too. But occasional hitch/stutter can happen even with card having extra VRAM. Because in most cases it is game code that governs what data is loaded under different conditions/scenarios. 6800XT would be better card for 2020~2022 if it had 10GB delivering peak 720GB/s bandwidth. Leadership it has in terms of performance per watt per $ (AMD's MSRP not that insanity from AIBs) on 1080p would be as strong on 1440p and would not be gone on 4K. And at same time, cards would be bit cheaper. And AMD could have had their halo 6900XT with 20GB VRAM, that would surely justify $1000 price tag as extra VRAM + extra bandwidth => extra 4K performance. I can say that Infinity Cache is quite good thing and it does a lot for bandwidth requirements and latency sensitive operations till actual memory footprint becomes too big. But it does not change needed balance between memory capacity and bandwidth as much as we would like to. If AMD can deliver as many important changes as they did with RDNA1, then RDNA2, then RDNA3 may change way we think about GPU and VRAM.
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Undying:

I agree on that one. They are safe for their resolutions that being 1440p becouse at 4k 8gb vram is not enough. Anyway isnt the cache important and helpful reducing the stuttering even if the game isnt fully using all 16gb?
games should not have stuttering in the first place,cached or not.
Fox2232:

RDNA2 (RX 6X00) cards can't use 8GB+ of VRAM per frame otherwise fps goes under 60. Simply, extra VRAM is cache.
can I have a source or related article for this ? why is that so ? I heard of this before and wanted to ask you. anyway,10g with +50% bandwidth is a better memory config than 16g on 256-bit gddr6 imo.even if 16g is useable.It's weird they're using it for 6800xt,let alone 6900xt
Fox2232:

Leadership it has in terms of performance per watt per $ (AMD's MSRP not that insanity from AIBs)
imo that msrp was pure theater,that's why they announced they're qutting reference version just after launch. actual available cards from partners are as expensive as 3080s or more.
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@cucaulay malkin It is function of volume over time. (speed) For RX 6800 (XT) we have peak memory bandwidth 512GB/s. Which is technologically never achieved in full. But let's pretend it is just that. For this type of memory, you can either read or write. (For example, if you are writing 128GB/s, then at same time you can not read more than 384GB/s.) In case we target 60fps gaming, we need to process all required data from VRAM and write something back. Sometimes read results again and again. But important part is time. In math, when you divide numbers to get certain result, you can as well divide units in which each number comes separately, to know what type of result you are getting. So, if we divide 512GB/s by 60 frames per second, we are getting 8.53GB per frame. And this data volume is maximum and best case scenario for sum of reads and writes from and into VRAM. Game that runs 120fps on RX 6800 (XT) does not require more than 4GB of RW operations per frame. And that's where performance fall-off on higher resolution comes to RDNA2 in comparison to other GPUs. With higher resolutions, buffers are bigger. And more data has to be written back to VRAM instead of being kept in Infinity Cache. As for MSRP. Some time ago, AMD announced that they'll bring more reference cards batches and continue to make them. But there is something else going on. Because only new cards you can buy are 3090. Older and mainstream cards are gone. Older entry level gaming cards are gone. Vacuum is so big, that only gaming card you can get here is GTX 1650. Then few older PRO segment cards. Something else is at play and I do not think we have sight of it. And if we do, we may see only tip of an iceberg.
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how much of a 3080ti 20g would be useable ? is 6900xt the same as 6800xt in that regard ? a 1.000 card with 8.5G best scenario useable. what about 2080ti ? can it use the whole 11g memory pool ?
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cucaulay malkin:

how much of a 3080ti 20g would be useable ? is 6900xt the same as 6800xt in that regard ? a 1.000 card with 8.5G best scenario useable. what about 2080ti ? can it use the whole 11g memory pool ?
All memory can be used. Just some part can be used only as cache, unless one targets very low fps like 30fps. 3080 (Ti) has 760GB/s bandwidth. In pure read situation (which does not exist in gaming), it would be 760/60 = 12.67GB per frame to reach 60fps. If you did 20GB read+write per frame, fps would be around 38. 2080Ti with 616GB/s, you can RW 10.3GB per frame and still have 60fps. In reality, most games do not really read+write more than 4GB per frame. Problem is with games that use unique textures for too many objects in environment. Because you look in one direction and use 4GB of Data "ABCDEFGH", then you turn around and needed data set changes to "ABCDWXYZ". And in that situation that extra 50% of data are needed already in VRAM. So it may be like 4GB + 2GB cached as example. Even 6GB dataset is already huge and detailed. Then you could as well calculate amount of kB/MB of source data per pixel. - - - - I think you have option to guess actual size of data used per frame in games you play. At least for AMD, GPUz can show usage of IMC. And at same time, you know peak bandwidth and fps.